void Update() { if (textInfo != null) { if (touchingGround) { textInfo.GetComponent <Text>().text = "on the ground\n"; } else { textInfo.GetComponent <Text>().text = "in the air\n"; } if (test == 4 && randomVel) { textInfo.GetComponent <Text>().text += "Max Speed: " + speedRand; } else { textInfo.GetComponent <Text>().text += "Max Speed: " + speed; } textInfo.GetComponent <Text>().text += "\nVelocity: " + rBody.velocity.magnitude; } // //Debug.Log("Vel: "+rBody.velocity.magnitude); }
public void OnEnable() { CanvasRenderer _render = (CanvasRenderer)target; component = _render.GetComponent <Text>(); if (component != null) { type = E_CanvasRendererType.Text; foldName = "Odls TextRenderer"; fold = EditorPrefs.GetBool(foldName, false); return; } component = _render.GetComponent <Image>(); if (component != null) { type = E_CanvasRendererType.Image; foldName = "Odls ImageRenderer"; fold = EditorPrefs.GetBool(foldName, false); return; } component = _render.GetComponent <RawImage>(); if (component != null) { type = E_CanvasRendererType.RawImage; foldName = "Odls RawImageRenderer"; fold = EditorPrefs.GetBool(foldName, false); return; } }
// Display a message explaining that the selection shape drawn is not closed enough public void proposeIncompleteShapeSelection() { undo(); if (incompleteShapeErrorContainer != null) { incompleteShapeErrorContainer.GetComponent <Hideable>().Show(); } }
void OnVideoStart() { //remoteUserPanel.SetActive(false); //if (Application.platform != RuntimePlatform.Android) //{ calleeCanvas.GetComponent <RectTransform>().Rotate(new Vector3(0, 0, 90)); calleeCanvas.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1); //} }
public override void OnInspectorGUI() { base.OnInspectorGUI(); GUILayout.BeginHorizontal(); if (canvasRenderer.GetComponent <Text>() != null && GUILayout.Button("Replace with TextMeshPro")) { TextReplacer.ReplaceUnityText(canvasRenderer.GetComponent <Text>()); GUIUtility.ExitGUI(); } GUILayout.EndHorizontal(); }
private void Awake() { gameOverPanel.GetComponent <CanvasRenderer>().SetAlpha(0.0f); foreach (Text text in gameOverPanel.GetComponentsInChildren <Text>()) { text.CrossFadeAlpha(0.0f, 0.0f, false); } tryAgainButton.enabled = false; tryAgainButton.GetComponent <CanvasRenderer>().SetAlpha(0.0f); tryAgainButton.GetComponentInChildren <Text>().GetComponent <CanvasRenderer>().SetAlpha(0.0f); tryAgainButton.onClick.AddListener(TryAgain); source = GetComponent <AudioSource>(); }
private void MoveDialogueBox() { Vector2 speakerPosition = currentTrigger.transform.position; var playerPosition = (Vector2)player.transform.position; var howFarX = speakerPosition.x - playerPosition.x; if (!currentTrigger.Paragraphs[currentParagraphIndex].isPlayer) { speakerPosition.y += currentTrigger.YDelta; } else { speakerPosition = player.transform.position; speakerPosition.y += player.gameObject.GetComponent <SpriteRenderer>().bounds.size.y; howFarX = -howFarX; } var cameraPosition = Camera.main.transform.position.x; var dialogueImage = dialogueBox.GetComponent <Image>(); dialogueImage.sprite = howFarX > 0 ? BubbleSprites[1] : BubbleSprites[0]; speakerPosition.x += Mathf.Sign(-howFarX) * (canvasTransform.rect.xMax * canvasTransform.localScale[0]) * 0.5f; speakerPosition.x = Mathf.Clamp( speakerPosition.x, cameraPosition - cameraBounds.x + (canvasTransform.rect.width * canvasTransform.localScale[0] * 0.5f), cameraPosition + cameraBounds.x - (canvasTransform.rect.width * canvasTransform.localScale[0] * 0.5f) ); canvas.transform.position = speakerPosition; }
IEnumerator GenerateNeuralNetMenuButtons() { int neuralNetMenuButtonHeight = 30; yield return(StartCoroutine ( GenerateButtonsFromList ( gestureSettings.neuralNets, selectNeuralNetMenu.transform.Find("Buttons Parent"), neuralNetButtonPrefab, neuralNetMenuButtonHeight, buttonListAnimationDelay, value => neuralNetButtons = value ) )); // set the functions that the button will call when pressed for (int i = 0; i < neuralNetButtons.Count; i++) { neuralNetButtons[i].onClick.AddListener(() => panelManager.FocusPanel("Main Menu")); AddSelectNeuralNetListener(i); } // add on click functions to new neural net button Button newNeuralNetButtonButton = newNeuralNetButton.GetComponent <Button>(); newNeuralNetButtonButton.onClick.RemoveAllListeners(); newNeuralNetButtonButton.onClick.AddListener(gestureSettings.CreateNewNeuralNet); newNeuralNetButtonButton.onClick.AddListener(RefreshNeuralNetMenu); newNeuralNetButton.transform.SetAsLastSibling(); yield break; }
//My Method from here void FadingIn() { colorKey -= 0.07f; can.GetComponent <CanvasRenderer> ().SetAlpha(colorKey); if (colorKey <= 0) { Destroy(gameObject); } }
// Use this for initialization void Start() { if (!HealthText) { return; } health = HealthText.GetComponent <Text> (); health.text = "NINJA"; }
// Use this for initialization void Start() { ShowStarBar(false); targetStarBarValue = 0; //Get star RectTransforms: star1RectTransform = star1.GetComponent <RectTransform>(); star2RectTransform = star2.GetComponent <RectTransform>(); star3RectTransform = star3.GetComponent <RectTransform>(); star1Number = star1.GetComponent <DisplayNumbers>(); star2Number = star2.GetComponent <DisplayNumbers>(); star3Number = star3.GetComponent <DisplayNumbers>(); //Get the normale rect width of the stars: starNormaleSize = star1RectTransform.rect.width; starMaxSize = starNormaleSize * 1.25f; starNormaleRotation = star1RectTransform.rotation.z; }
public void Category(Transform categoryTransform) { if (!isWork) { _categoryMain.enabled = !_categoryMain.enabled; _categoryRoll.GetComponent <Image>().enabled = !_categoryRoll.GetComponent <Image>().enabled; if (_categoryMain.enabled) { _defaultRoll = _categoryRoll.transform.position; _categoryRoll.transform.position = new Vector3(_categoryRoll.transform.position.x, categoryTransform.position.y); } else { _categoryRoll.transform.position = _defaultRoll; Category(categoryTransform); } } }
// Update is called once per frame protected override void Update() { base.Update(); if (LoadingOperation == null) { return; } double progress = Math.Round(LoadingOperation.progress * 100); Text.GetComponent <Text>().text = "Loading... (" + progress + "%)"; }
// 更改整个乐符对象的颜色 public void SetColor(Color color) { // 遍历整个乐符对象,修改CanvasRenderer的颜色属性 foreach (Transform childTransform in ParentObject.transform) { // 当乐符对象是划线的时候,使用的是image,修改颜色先找到image组件,然后设置颜色 CanvasRenderer canvasRenderer = childTransform.gameObject.GetComponent <CanvasRenderer>(); Image image = canvasRenderer.GetComponent <Image>(); if (image != null) { image.color = color; continue; // 已经确定是划线,后面的不需要执行,直接判断下一个乐符对象 } // 当乐符对象是音符的时候,使用的是text,修改颜色先找到text组件,然后设置颜色 Text text = canvasRenderer.GetComponent <Text>(); if (text != null) { text.color = color; continue; } } }
// Use this for initialization void Start() { start = new StartPanel(StartPanel); credit = new CreditPanel(CreditPanel); instruction = new InstructionPanel(InstructionPanel); start.animator = StartPanel.GetComponent <Animator>(); credit.animator = CreditPanel.GetComponent <Animator>(); instruction.animator = InstructionPanel.GetComponent <Animator>(); start.Start(); credit.Start(); instruction.Start(); }
private void Update() { //handle click with head if (m_GazeOver) { gazeBackground.SetAlpha(1f); countTime += Time.deltaTime; // count down gazeSelection.GetComponent <UnityEngine.UI.Image> ().fillAmount = countTime / selectionTime; //fill up circle reticle if (countTime >= selectionTime) // time elapsed { countTime = 0f; // reset timer mainScript.buttonClicked((string)this.name); // handle click HandleOut(); } } if (!m_UIFader) { return; } // If this bar is using a UIFader turn off the collider when it's invisible. m_Collider.enabled = m_UIFader.Visible; }
void Start() { ButtonComponent = transform.Find("Mask/Mask/BG").GetComponent <Button>(); ScrollView = this.transform.Find("Mask/ScrollView").GetComponent <RectTransform>(); ButtonComponent.onClick.AddListener(ShowScrollView); LocalViewCanvas = transform.Find("Mask/Mask/BG").GetComponent <CanvasRenderer>(); transform.Find("Mask/Mask/BG").GetComponent <Image>().sprite = Resources.Load <Sprite>("Textures/Photos/Profile/" + UserDataController.GetInstance().UserImage); VideoChat.localView = true; if (Application.platform == RuntimePlatform.Android) { LocalViewCanvas.GetComponent <RectTransform>().Rotate(new Vector3(0, 0, 90)); } PhotoController.GetInstance().OnActiveSetChanged += ForceOpenScrollView; }
void aDamage() { _hp -= 1; if (_hp <= 0) { _hp = 0; if (Input.GetKeyDown("1")) { Application.LoadLevel("Startscene"); } } if (_hp == 0) { gameover.GetComponent <Text> ().enabled = true; } }
IEnumerator fadeOut(CanvasRenderer cr) { float f_startTime = Time.time; float f_timeRatio = 0f; while (f_timeRatio < 1) { f_timeRatio = (Time.time - f_startTime) / HealthChangeFadeTime; if (f_timeRatio >= 1) { f_timeRatio = 1; } //Debug.Log(f_timeRatio); cr.GetComponent <CanvasRenderer>().SetAlpha(1 - f_timeRatio); if (f_timeRatio == 1) { break; } yield return(null); } }
private void Awake() { menuLeftPos = GameObject.Find("MenuPointerLeft").transform; menuRightPos = GameObject.Find("MenuPointerRight").transform; _inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); _categoryMain = GameObject.Find("CategoryMain").GetComponent <Image>(); _categoryRoll = GameObject.Find("CategoryRoll").GetComponent <CanvasRenderer>(); _righttag = GameObject.FindGameObjectsWithTag("Right"); _longtag = GameObject.FindGameObjectsWithTag("Long"); _everythingtag = GameObject.FindGameObjectsWithTag("Everything"); _category = GameObject.FindGameObjectsWithTag("Category"); _captions = GameObject.FindGameObjectsWithTag("Caption"); _fullcaptions = GameObject.FindGameObjectsWithTag("Full Caption"); _slicecaptions = GameObject.FindGameObjectsWithTag("Slice Caption"); _wz = cube.GetComponent <WheelZoom>(); _acetCh = GameObject.Find("acetChosen").GetComponent <Image>(); _dofaCh = GameObject.Find("dofaChosen").GetComponent <Image>(); _noraCh = GameObject.Find("noraChosen").GetComponent <Image>(); _seroCh = GameObject.Find("seroChosen").GetComponent <Image>(); foreach (GameObject category in _category) { category.SetActive(false); } foreach (GameObject caption in _slicecaptions) { caption.SetActive(false); } _categoryRollImage = _categoryRoll.GetComponent <Image>(); sliceCategory.SetActive(false); }
private void LoadButtons() { try { GameObject UserInterface = GameObject.Find("/UserInterface/MenuContent"); GameObject VoiceDot = GameObject.Find("/UserInterface/UnscaledUI/HudContent/Hud/VoiceDotParent/VoiceDot"); GameObject VoiceDotDisabled = GameObject.Find("/UserInterface/UnscaledUI/HudContent/Hud/VoiceDotParent/VoiceDotDisabled"); foreach (CanvasRenderer btn in UserInterface.GetComponentsInChildren <CanvasRenderer>(true)) { try { if (btn.GetComponent <Image>()) { quickmenuStuff.Add(btn.GetComponent <Image>()); } } catch { } } foreach (CanvasRenderer btn in QuickMenu.prop_QuickMenu_0.GetComponentsInChildren <CanvasRenderer>(true)) { try { if (btn.GetComponent <Image>()) { quickmenuStuff.Add(btn.GetComponent <Image>()); } } catch { } } foreach (Button btn in QuickMenu.prop_QuickMenu_0.GetComponentsInChildren <Button>(true)) { try { quickmenuBtn.Add(btn); if (btn.GetComponentInChildren <CanvasRenderer>()) { foreach (Image img in btn.GetComponentsInChildren <Image>(true)) { quickmenuStuff.Add(img); } } } catch { } } foreach (Button btn in UserInterface.GetComponentsInChildren <Button>(true)) { try { quickmenuBtn.Add(btn); if (btn.GetComponentInChildren <CanvasRenderer>()) { foreach (Image img in btn.GetComponentsInChildren <Image>(true)) { quickmenuStuff.Add(img); } } } catch { } } foreach (CanvasRenderer btn in VoiceDot.GetComponentsInChildren <CanvasRenderer>(true)) { try { if (btn.GetComponent <Image>()) { quickmenuStuff.Add(btn.GetComponent <Image>()); } } catch { } } foreach (CanvasRenderer btn in VoiceDotDisabled.GetComponentsInChildren <CanvasRenderer>(true)) { try { if (btn.GetComponent <Image>()) { quickmenuStuff.Add(btn.GetComponent <Image>()); } } catch { } } foreach (var CanvasRenderer in Resources.FindObjectsOfTypeAll <CanvasRenderer>()) { if (CanvasRenderer.GetComponent <Image>()) { quickmenuStuff.Add(CanvasRenderer.GetComponent <Image>()); } } } catch { } }
void Awake() { //Get star RectTransforms: star1RectTransform = star1.GetComponent <RectTransform>(); star1Number = star1.GetComponent <DisplayNumbers>(); }