private void StartWave() { //canvasManager.SetWaveCanvasAlpha(1f); canvasManager.AppearWaveCanvas(); //canvasManager.SetWaveCoolDownAlpha(0); canvasManager.SetWaveCoolDownAlpha(0); audioManager.Play("NewWave"); audioManager.SetVolumeWithFade("MusicMainScene", 0.6f, 3f); canvasManager.PlayWaveWarning(); countdown = 10000f; waveSpawner.StartNextWave(); nextAction = NextAction.Interval; }