private void HideTips(CanvasGroup tipCanvasGroup) { tipCanvasGroup.alpha = 1; DOTween.Kill(tipCanvasGroup); Sequence sequence = tipCanvasGroup.DOSequence(); sequence.Append(tipCanvasGroup.DOFade(0, 2.0f)); }
private void ShowTips(CanvasGroup tipCanvasGroup) { tipCanvasGroup.alpha = 0; DOTween.Kill(tipCanvasGroup); Sequence sequence = tipCanvasGroup.DOSequence(); sequence.Append(tipCanvasGroup.DOFade(1, 2.0f)); if (transform.gameObject.name == "Wall-Right") { HideTips(tips); } }