private IEnumerator GameLoop() { ResetCakeAndTools(); DisableControls(); CameraRigControl.Init(CameraStartPoint); CanvasControl.RoundEnding(); yield return(_StartWait); yield return(StartCoroutine(RoundStarting())); yield return(StartCoroutine(RoundPlaying())); yield return(StartCoroutine(RoundEnding())); // 無限にゲームはループする StartCoroutine(GameLoop()); }