示例#1
0
 public void Test_Canvas_SetSymbolException3()
 {
     Canvas canvas = new Canvas(4, 4);
     canvas.SetSymbol('#', -1, 0, 4, Color.Black);
 }
        public void Decorate(Canvas embroidery, Canvas pattern, Settings settings)
        {
            log.Source = "EmbroiderySource";

            int squareWidth = embroidery.Width / settings.CellsCount;
            if (embroidery.Height < pattern.Height * squareWidth)
                throw new WrongResolutionException("Resolution.Height has to be higher");

            try
            {
                settings.CreateColorSymbolRelation();
            }
            catch (WrongSymbolsRealisationException e)
            {
                throw new WrongSymbolsRealisationException(e.Message);
            }
            catch (NullReferenceException e)
            {
                throw new NullReferenceException(e.Message);
            }

            Color symbolColor;
            if(settings.SymbolColor == Color.Empty) symbolColor = Color.Black;
            else symbolColor = settings.SymbolColor;

            Parallel.ForEach(Partitioner.Create(0, pattern.Height), rangeHeight =>
                {
                    for (int patternY = rangeHeight.Item1; patternY < rangeHeight.Item2; patternY++)
                    {
                        Parallel.ForEach(Partitioner.Create(0, pattern.Width), rangeWidth =>
                            {
                                for (int patternX = rangeWidth.Item1; patternX < rangeWidth.Item2; patternX++)
                                {
                                    int startX = patternX * squareWidth;
                                    int startY = patternY * squareWidth;

                                    char symbol = GetSymbol(pattern.GetColor(patternX, patternY), settings);
                                    embroidery.SetSymbol(symbol, startX, startY, squareWidth, symbolColor);
                                }
                            });
                    }
                });

            #region Just Parallel.For
            /*
            Parallel.For(0, pattern.Height, patternY =>
                {
                    Parallel.For(0, pattern.Width, patternX =>

                    {
                        int startX = patternX * squareWidth;
                        int startY = patternY * squareWidth;

                        char symbol = GetSymbol(pattern.GetColor(patternX, patternY), settings);
                        embroidery.SetSymbol(symbol, startX, startY, squareWidth, symbolColor);
                    });
                });
            */
            #endregion

            #region Obsolete
            /*for(int squareY = 0, patternY = 0; squareY <= embroidery.Height - squareWidth; squareY += squareWidth, patternY++)
                for (int squareX = 0, patternX = 0; squareX <= embroidery.Width - squareWidth; squareX += squareWidth, patternX++)
                {
                    char symbol = GetSymbol(pattern.GetColor(patternX, patternY), settings);
                    embroidery.SetSymbol(symbol, squareX, squareY, squareWidth, symbolColor);
                }*/
            #endregion
        }
示例#3
0
        public void Test_Canvas_SetSymbol()
        {
            Bitmap temp = new Bitmap(4, 4);

            Graphics g = Graphics.FromImage(temp);

            Font font = new Font("Arial", 4 - 1, GraphicsUnit.Pixel);
            string sym = "#";
            sym = sym.PadLeft(1, '#');

            SolidBrush brush = new SolidBrush(Color.Black);

            g.DrawString(sym, font, brush, new PointF(0f, 0f));

            CanvasConverter converter = new CanvasConverter();
            Canvas expectedCanvas = converter.ConvertBitmapToCanvas(temp);

            Canvas canvas = new Canvas(4, 4);
            canvas.SetSymbol('#', 0, 0, 4, Color.Black);

            Assert.IsTrue(canvas.Width == expectedCanvas.Width && canvas.Height == expectedCanvas.Height);

            for (int y = 0; y < canvas.Height; y++)
                for (int x = 0; x < canvas.Width; x++)
                {
                    Color actualColor = canvas.GetColor(x, y);
                    Color expectedColor = expectedCanvas.GetColor(x, y);
                    Assert.IsTrue(actualColor == expectedColor);
                }
        }