void OnTriggerEnter(Collider Other)
 {
     if (Other.tag == "PlayerCannon")
     {
         PlayerCannon = GameObject.FindWithTag("PlayerCannon").GetComponent <CannonModel>();
         OnHit(PlayerCannon);
     }
 }
    void OnHit(CannonModel Cannon)
    {
        _EnemyShip.OnSetArmour(_EnemyShip.OnGetArmour() - Cannon.GetAtk());
        //Debug.Log("Enemy.OnGetArmour()2 : " + _EnemyShip.OnGetArmour());
        //Debug.Log("Cannon.GetAtk()2 : " + Cannon.GetAtk());

        if (_EnemyShip.OnGetArmour() < 0)
        {
            _EnemyShip.OnSetArmour(0);
        }

        hpPersentage            = (_EnemyShip.OnGetArmour() / maxArmour);
        HP.transform.localScale = new Vector3(hpPersentage, 1, 1);

        /*if (_EnemyShip.OnGetArmour() <= 0)
         *  PauseGame();*/
    }