public void FollowNew(Transform target) { targetFollow = target; CannonBall ball = target.GetComponent <CannonBall>(); if (ball != null) { StartCoroutine("CheckForSleep", ball.GetComponent <Rigidbody2D>()); } }
public void FireCannon() { CannonBall newBall = Instantiate(cannonBallPrefab, transform.position, transform.rotation); newBall.setTimeToArm(30f); newBall.setTimeToDetonate(cannonsController.CannonBallDistance); Rigidbody rigidbody; rigidbody = newBall.GetComponent <Rigidbody>(); rigidbody.AddForce(transform.up * cannonsController.CannonThrustForce * cannonsController.CannonsThrustMaxForce); }
private void Shoot() { if (!runOnce) { return; } runOnce = false; isCharging = false; cannonBall.transform.parent = null; Rigidbody rb = cannonBall.GetComponent <Rigidbody>(); rb.isKinematic = false; rb.AddForce(transform.forward * chargePower * GameDefine.CANNON_POWER_PER_CHARGE); Instantiate(vfxShoot, cannonBall.transform.position, Quaternion.identity); }