//Spawn the objects in random order and ask the user to pick a specific one protected override void CheckingPhase() { candsManager = (CandSManager)sceneManager; CreateAllObjectsAndDisplayInRandomOrder(); //Shuffle the collection again SceneObjects = AbstractSceneManager.Shuffle(SceneObjects); //TODO call it in another method TriggerEvent(Triggers.SetTargetObject); }
protected override void LearningPhase() { candSManager = (CandSManager)sceneManager; StartCoroutine(Spawn()); }