//Spawn the objects in random order and ask the user to pick a specific one
    protected override void CheckingPhase()
    {
        candsManager = (CandSManager)sceneManager;

        CreateAllObjectsAndDisplayInRandomOrder();
        //Shuffle the collection again
        SceneObjects = AbstractSceneManager.Shuffle(SceneObjects);

        //TODO call it in another method
        TriggerEvent(Triggers.SetTargetObject);
    }
 protected override void LearningPhase()
 {
     candSManager = (CandSManager)sceneManager;
     StartCoroutine(Spawn());
 }