public override void OnStartClient() { canSpawn = GameManager.instance.GetComponent <CanSpawnLinkedObject>(); newObjectGenerator = GameManager.instance.GetComponent <GenerateNewObject>(); turnManager = gameObject.GetComponent <TurnManager>(); gameStateManager = gameObject.GetComponent <GameStateManager>(); }
void Start() { canSpawn = GetComponent <CanSpawnLinkedObject>(); }