示例#1
0
 public override void OnStartClient()
 {
     canSpawn           = GameManager.instance.GetComponent <CanSpawnLinkedObject>();
     newObjectGenerator = GameManager.instance.GetComponent <GenerateNewObject>();
     turnManager        = gameObject.GetComponent <TurnManager>();
     gameStateManager   = gameObject.GetComponent <GameStateManager>();
 }
示例#2
0
 void Start()
 {
     canSpawn = GetComponent <CanSpawnLinkedObject>();
 }