示例#1
0
 public void Attack(CanBeAttacked obj)
 {
     Debug.Log("I'm gonna attack you");
     if (Vector2.Distance(transform.position, obj.transform.position) > 1.5f)
     {
         moveComponent.Move(obj.transform.position, 1f);
         Reset();
         target = obj;
         moveComponent.OnDone         += StartAttack;
         moveComponent.OnChangeTarget += Reset;
     }
     else
     {
         target = obj;
         StartAttack();
     }
 }
示例#2
0
 public void Action(SimpleObject obj)
 {
     if (target == obj && animator.GetInteger("State") == (int)state)
     {
         return;
     }
     Reset();
     target = obj;
     if (Vector2.Distance(transform.position, obj.transform.position) > 1f)
     {
         moveComponent.Move(obj.transform.position, 1f);
         moveComponent.OnDone         += StartAction;
         moveComponent.OnChangeTarget += Reset;
     }
     else
     {
         StartAction();
     }
 }