public override void Apply(Generator gen, LevelGenerator levelGen, Level level) { for (var x = 0; x < gen.Size; x += Spacing) { for (var y = 0; y < gen.Size; y += Spacing) { if (gen.Random.Next(0, Chance) == 0 && CanBePlantOn.Contains(level.GetTile(x, y)) && PlacingFunction(x, y, gen, levelGen, level) < Threashold && level.GetEntitiesAt(x, y).Count == 0) { level.AddEntityAt(_blueprint.Construct(), x, y, gen.Random.Next(-RandomOffset, RandomOffset), gen.Random.Next(-RandomOffset, RandomOffset)); } } _progress = (x / (float)gen.Size); } }
public override void Apply(Generator gen, LevelGenerator levelGen, Level level) { Logger.Log <Decorator>(GetName()); for (var x = 0; x < gen.Size; x += Spacing) { for (var y = 0; y < gen.Size; y += Spacing) { var coordinates = new Coordinates(x, y); if (gen.Random.Next(0, Chance) == 0 && CanBePlantOn.Contains(level.GetTile(coordinates)) && PlacingFunction(x, y, gen, levelGen, level) < Threashold && !level.AnyEntityAt(coordinates)) { level.AddEntityAt(_blueprint, coordinates, gen.Random.NextVector2(-RandomOffset, RandomOffset)); } } _progress = x / (float)gen.Size; } }