示例#1
0
    public CampService(GameObject campScene, GameObject campSelectionScene, CampContractService campContractService, CardTypes cardTypes)
    {
        this.campScene           = campScene;
        this.campSelectionScene  = campSelectionScene;
        this.campItemList        = GameObject.Find("campItemList");
        this.campItem            = GameObject.Find("campItem");
        this.campBackgroundMask  = GameObject.Find("CampBackgroundMask");
        this.campContractService = campContractService;
        this.cardTypes           = cardTypes;

        hideCampFightList();
    }
    void Start()
    {
        //Get references to GameObjects from scene
        takeObjectsFromScene();

        //prefabs. no dependencies.
        GameObject upgradePrefab      = Resources.Load(FilePathUtils.prefabPath + "upgradeObject") as GameObject;
        GameObject cardPrefab         = Resources.Load(FilePathUtils.prefabPath + "cardObject") as GameObject;
        GameObject campContractPrefab = Resources.Load(FilePathUtils.prefabPath + "campContractObject") as GameObject;
        GameObject healthBarPrefab    = Resources.Load(FilePathUtils.prefabPath + "healthBarObject") as GameObject;
        GameObject enemyPrefab        = Resources.Load(FilePathUtils.prefabPath + "enemyObject") as GameObject;
        GameObject eventButtonPrefab  = Resources.Load(FilePathUtils.prefabPath + "eventButtonObject") as GameObject;

        //Data classes. no dependencies
        GameData gameData = new GameData();

        GameData.setInstance(gameData);

        //Ui manager, only dependencies are GameObjects
        CardUiManager cardUiManager = new CardUiManager(
            cardPrefab,
            playerHandObject,
            cardListGrid,
            cardListScene,
            cardSelectUi
            );
        SceneUiManager sceneUiManager = new SceneUiManager(
            startScene,
            gameOverScene,
            victoryScene,
            cardListScene,
            fightSceneObject,
            campScene,
            eventScene
            );
        UpgradeUiManager upgradeUiManager = new UpgradeUiManager(
            upgradeSelect,
            upgradePrefab,
            upgradeList
            );
        CampContractUiManager campContractUiManager = new CampContractUiManager(
            campContractPrefab,
            campContracts
            );

        //Types
        StatusTypes statusTypes = new StatusTypes();
        EnemyTypes  enemyTypes  = new EnemyTypes(enemyPrefab);
        CardTypes   cardTypes   = new CardTypes();

        cardTypes.initialize(statusTypes);

        //GameObjects
        PlayerGameObject playerGameObject = playerObject.GetComponent <PlayerGameObject>();

        playerGameObject.initalize(playerObject);
        gameData.playerGameObject = playerGameObject;

        FightSceneGameObject fightSceneGameObject = fightSceneObject.GetComponent <FightSceneGameObject>();

        fightSceneGameObject.initalize(fightSceneObject);

        //Services
        UpgradeService   upgradeService   = new UpgradeService();
        EnemyTurnService enemyTurnService = new EnemyTurnService();
        StatusService    statusService    = new StatusService(statusTypes);

        EnemyService         enemyService         = new EnemyService(enemyTurnService, statusService);
        CardGeneratorService cardGeneratorService = new CardGeneratorService(cardTypes);

        PlayerService       playerService       = new PlayerService(sceneUiManager, statusService, playerGameObject);
        DeckService         deckService         = new DeckService(cardUiManager, playerService);
        CampContractService campContractService = new CampContractService(campContractUiManager);
        EnemyManagerService enemyManagerService = new EnemyManagerService(
            enemyPrefab,
            enemyContainer,
            playerService,
            enemyService,
            enemyTurnService,
            statusService,
            deckService,
            enemyTypes,
            cardUiManager,
            cardGeneratorService,
            sceneUiManager,
            upgradeUiManager,
            upgradeService
            );
        CardService        cardService        = new CardService(enemyManagerService, playerService, new AudioState(), deckService, enemyService);
        CampService        campService        = new CampService(campScene, campSelectionScene, campContractService, cardTypes);
        CardActionsService cardActionsService = new CardActionsService(deckService, playerService, cardService);

        EnemyManagerService.setInstance(enemyManagerService);

        UpgradeTypes upgradeTypes = new UpgradeTypes(playerService);

        EventManagerService eventManagerService = new EventManagerService(
            eventBoard,
            eventBoardButtons,
            eventButtonPrefab,
            campTitleText,
            campText
            );
        FightManagerService fightManagerService = new FightManagerService(
            sceneUiManager,
            cardUiManager,
            playerService,
            upgradeUiManager,
            deckService,
            campService,
            upgradeService,
            enemyManagerService,
            eventManagerService
            );

        eventManagerService.setFightService(fightManagerService);
        cardUiManager.initialize(cardActionsService);
        upgradeUiManager.initialize(upgradeService);
        deckService.initialize(enemyManagerService);

        //Initialize game data class
        gameData.deckService    = deckService;
        gameData.playerService  = playerService;
        gameData.upgradeService = upgradeService;
        gameData.enemyTypes     = enemyTypes;


        //init scene buttons + add click events
        startNewRunButton.onClick.AddListener(() => fightManagerService.startNewRun(upgradeTypes, cardTypes));
        runItBackButton.onClick.AddListener(() => fightManagerService.startNewRun(upgradeTypes, cardTypes));
        nextFightButton.onClick.AddListener(fightManagerService.startFight);
        closeCardListButton.onClick.AddListener(cardUiManager.hideCardPile);
        closeCampListButton.onClick.AddListener(() => campService.hideCampFightList());
        leaveCampButton.onClick.AddListener(() => fightManagerService.confirmCampEvents());

        DeckData deckData = gameData.deckData;

        addEventTrigger(showDeckObject).callback.AddListener((data) => cardUiManager.showCardPile(deckData.deckCards));
        addEventTrigger(showDiscardObject).callback.AddListener((data) => cardUiManager.showCardPile(deckData.discardCards));
        addEventTrigger(showTrashObject).callback.AddListener((data) => cardUiManager.showCardPile(deckData.trash));
        addEventTrigger(endTurnObject).callback.AddListener((data) => fightManagerService.endTurn());
        addEventTrigger(extraDrawObject).callback.AddListener((data) => deckService.extraDraw());

        addEventTrigger(wellGameObject).callback.AddListener((data) => campService.showCampFightList());
        addEventTrigger(shopGameObject).callback.AddListener((data) => campService.showCampFightList());

        //hide well/shop buttons
        wellGameObject.SetActive(false);
        shopGameObject.SetActive(false);
    }