public void Set_Sail() { Ship_Movement shipscript = ship.GetComponent <Ship_Movement>(); if (b_agent.hasPath && shipscript.get_crew_count() >= required_crew_count) { CameraScript camscript = cam.GetComponent <CameraScript>(); Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camscript.enabled = false; camorbit.enabled = true; shipscript.inport = false; //set_sail_button.SetActive(false); //enter_market_button.SetActive(false); //enter_tavern_button.SetActive(false); uiScript.TownUI(false); uiScript.DestroyCrewTav(); audioScript.oceanSound(true); } else { uiScript.ErrorDisp("you must choose a destination before setting sail and have the required number of crew for your ship size"); } if (med_cargo_count + timber_cargo_count + spice_cargo_count + rum_cargo_count == 0 && gold <= 0) { uiScript.loseDisp("You have gone bankrupt and have no way to make money, off to prison for your debts"); } }
public void Confirm_course_Report() { Ship_Movement shipscript = ship.GetComponent <Ship_Movement>(); if (shipscript.get_target_port() != current_location) { CameraScript camscript = cam.GetComponent <CameraScript>(); Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camscript.enabled = false; camorbit.enabled = true; //chart_course_button.SetActive(true); //set_sail_button.SetActive(true); //enter_market_button.SetActive(true); //enter_tavern_button.SetActive(true); //confirm_course_button.SetActive(false); //reset_course_button.SetActive(false); uiScript.ChartReportUI(false); uiScript.WeekInfoUI(true); courseCharter.GetComponent <Charting_a_Course>().enabled = false; } else { uiScript.ErrorDisp("You're either in town already, or need to let stocks replenish"); } }
public void continueJourney() { ManagerScript manage = manager.GetComponent <ManagerScript>(); manage.in_week_report = false; Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camorbit.enabled = true; agent.isStopped = false; }
public void In_To_Port(GameObject location) { Ship_Movement shipscript = ship.GetComponent <Ship_Movement>(); shipscript.inport = true; current_location = location; if (location.tag == "town") { SetUpTown(location); } CameraScript camscript = cam.GetComponent <CameraScript>(); Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camscript.enabled = true; camorbit.enabled = false; }
public void Chart_a_Course_Report() { CameraScript camscript = cam.GetComponent <CameraScript>(); Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camscript.enabled = true; camorbit.enabled = false; camscript.Look_at_Location(map); //chart_course_button.SetActive(false); //set_sail_button.SetActive(false); //enter_market_button.SetActive(false); //enter_tavern_button.SetActive(false); //confirm_course_button.SetActive(true); //reset_course_button.SetActive(true); //uiScript.TownUI(false); uiScript.ChartReportUI(true); courseCharter.GetComponent <Charting_a_Course>().enabled = true; }
//code for the stuff that comes after events public void weekReport() { int rations_used = 0; in_week_report = true; Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camorbit.enabled = false; Ship_Movement ship_script = ship.GetComponent <Ship_Movement>(); int spread = ship_script.handle_mutiny_spread(); if (spread > 0) { event_outcome += "\n" + spread + " crew members have lowered the loyalty of others in order to try and mutiny"; } int gold_change = ship_script.get_wages(); change_gold(-gold_change); //print(event_outcome); if (current_ration_state > (rations_cargo_count / 3)) { current_ration_state--; uiScript.ErrorDisp("ration plan has been lowered for the future due to lack of food"); } if (current_ration_state > (rations_cargo_count / 3)) { current_ration_state--; uiScript.ErrorDisp("ration plan has been lowered for the future due to lack of food"); } bool tempspice = using_spice; if (using_spice) { if (current_ration_state == 0) { tempspice = false; event_outcome += "\nAttempted to give your crew spice but you had no food to pair it with"; } else if (spice_cargo_count > 0) { spice_cargo_count--; event_outcome += "\nSpice was used and the loyalty of every crewmate was increased by 3"; } else { tempspice = false; event_outcome += "\nAttempted to give your crew spice when you had none"; } } if (current_ration_state == 2) { event_outcome += ship_script.extra_rations(tempspice); rations_cargo_count -= (ship_script.get_crew_count() * 2); rations_used = (ship_script.get_crew_count() * 2); } if (current_ration_state == 1) { event_outcome += ship_script.normal_rations(tempspice); rations_cargo_count -= ship_script.get_crew_count(); rations_used = ship_script.get_crew_count(); } if (current_ration_state == 0) { event_outcome += ship_script.no_rations(tempspice); rations_used = 0; } if (rations_cargo_count < 0) { rations_cargo_count = 0; } string report = gold_change + " gold was spent to pay your crew\n" + rations_used + " rations were used to fed your crew\n" + event_outcome; uiScript.weekInfoDisp(report); uiScript.EventResultUI(false); uiScript.WeekInfoUI(true); uiScript.updateCargoCount(((rations_cargo_count / 3) + med_cargo_count + timber_cargo_count + spice_cargo_count + rum_cargo_count), max_cargo); uiScript.cargoUpdate(); }
public void handle_event(Event e, int result) { Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camorbit.enabled = false; if (e.get_id() == 0) { if (result == 1) { int stolen_good = Random.Range(0, 5); if (stolen_good == 0) { rum_cargo_count -= 3; event_outcome = "three cases of rum were stolen"; } if (stolen_good == 1) { spice_cargo_count -= 3; event_outcome = "three cases of spice were stolen"; } if (stolen_good == 2) { timber_cargo_count -= 3; event_outcome = "three crates of timber were stolen"; } if (stolen_good == 2) { med_cargo_count -= 3; event_outcome = "three crates of medicine were stolen"; } } if (result == 2) { int stolen_good = Random.Range(0, 5); if (stolen_good == 0) { rum_cargo_count -= 1; event_outcome = "three cases of rum were stolen"; } if (stolen_good == 1) { spice_cargo_count -= 1; event_outcome = "three cases of spice were stolen"; } if (stolen_good == 2) { timber_cargo_count -= 1; event_outcome = "three crates of timber were stolen"; } if (stolen_good == 2) { med_cargo_count -= 1; event_outcome = "three crates of rum were stolen"; } } if (med_cargo_count < 0) { med_cargo_count = 0; } if (timber_cargo_count < 0) { timber_cargo_count = 0; } if (spice_cargo_count < 0) { spice_cargo_count = 0; } if (rum_cargo_count < 0) { rum_cargo_count = 0; } } if (e.get_id() == 1) { if (result == 1) { timber_cargo_count -= 3; rations_cargo_count -= 3; event_outcome = "Three crates of timber and 3 rations were lost"; if (timber_cargo_count < 0) { uiScript.loseDisp("The storm tore your ship apart and with no resources to repair it, you and your crew remain adrift at sea"); } } if (result == 2) { event_outcome = "The loyalty of all crew was lowered by one"; } } if (e.get_id() == 2) { if (result == 0) { event_outcome = "The loyalty of all crew was raised by two"; } if (result == 1) { med_cargo_count -= 3; timber_cargo_count -= 3; event_outcome = "three crates of medicine and three crates of timber were lost"; if (timber_cargo_count < 0 || med_cargo_count < 0) { uiScript.loseDisp("Too many are out of action from the lack of supplies, and the your ship slowly sets adrift, with your crew unable to stop"); } } if (result == 2) { med_cargo_count--; timber_cargo_count--; event_outcome = "one crate of medicine and one crate of timber were lost"; if (timber_cargo_count < 0 || med_cargo_count < 0) { uiScript.loseDisp("Too many are out of action from the lack of supplies, and the your ship slowly sets adrift, with your crew unable to stop"); } } } if (e.get_id() == 3) { int r = Random.Range(0, 4); Ship_Movement ship_script = ship.GetComponent <Ship_Movement>(); int add = ship_script.get_lucky_num() * 2; if (r == 0) { rum_cargo_count += 1 + add; event_outcome = (1 + add) + " crates of rum were found as floatsam"; } if (r == 1) { spice_cargo_count += 1 + add; event_outcome = (1 + add) + " crates of spice were found as floatsam"; } if (r == 2) { timber_cargo_count += 1 + add; event_outcome = (1 + add) + " crates of timber were found as floatsam"; } if (r == 3) { med_cargo_count += 1 + add; event_outcome = (1 + add) + " crates of medicine were found as floatsam"; } } if (e.get_id() == 4) { if (result == 1) { med_cargo_count--; event_outcome = "one crate of medicine was lost to cure a sickness"; if (med_cargo_count < 0) { uiScript.loseDisp("Without medicine to help stop the spread, the disease ravages you all"); } } } if (e.get_id() == 5) { if (result == 1) { timber_cargo_count--; event_outcome = "one crate of timber was lost to fix up your ship from rough seas"; if (timber_cargo_count < 0) { uiScript.loseDisp("Unable to repair your ship, the damaged vessal slowly drifts to open ocean, never to be seen again"); } } } if (e.get_id() == 6) { timber_cargo_count--; event_outcome = "one crate of timber was lost to fix up your ship from an accident"; if (timber_cargo_count < 0) { uiScript.loseDisp("Unable to repair your ship, the damaged vessal slowly drifts to open ocean, never to be seen again"); } } if (e.get_id() == 7) { if (result == 0) { event_outcome = "One of your crew had their wage increase by 1 and their loyalty increase by 2"; } if (result == 1) { event_outcome = "One of your crew has lost 3 loyalty from being denied a raise"; } } if (e.get_id() == 8) { if (result == 0) { event_outcome = "all of your crew with less than 5 loyalty have lost 1 loyalty and the one who tried to mutiny is loyal again"; } if (result == 1) { event_outcome = "One of your crew has walked the plank, and the rest know now to fear you"; } } //uiScript.updateCargoCount(((rations_cargo_count / 3) + med_cargo_count + timber_cargo_count + spice_cargo_count + rum_cargo_count), max_cargo); //uiScript.cargoUpdate(); }
public void trigger_event(Event e) { Camera_Orbit camorbit = cam.GetComponent <Camera_Orbit>(); camorbit.enabled = false; print(e.get_name()); // local_event.SetActive(true); // event_name.text = events[num].get_name(); // evnet_flavor.text = events[num].get_flavor(); // decision1.text = events[num].get_o1(); // decision2.text = events[num].get_o2(); // current_event = events[num].get_name(); if (e.is_active()) { //print("active"); if (e.get_id() == 7 || e.get_id() == 8) { uiScript.EventUI(true); uiScript.updateEvent(e.get_name(), ship_crew[e.get_trigger()].get_name() + " " + e.get_flavor(), e.get_o1(), e.get_o2(), e.get_o1_descrip(), e.get_o2_descrip()); } else { uiScript.EventUI(true); uiScript.updateEvent(e.get_name(), e.get_flavor(), e.get_o1(), e.get_o2(), e.get_o1_descrip(), e.get_o2_descrip()); } } else { //print("not active"); string result = "something should be here"; int num_result = -1; if (e.get_id() == 3) { //print("made it float"); if (num_lucky > 0) { result = e.get_flavor() + "\n" + e.get_good_result(); } else { result = e.get_flavor() + "\n" + e.get_failed_result(); } } if (e.get_id() == 4) { //print("made it sick"); if (has_doctor > 0) { result = e.get_flavor() + "\n" + e.get_good_result(); num_result = 0; } else { result = e.get_flavor() + "\n" + e.get_failed_result(); num_result = 1; } } if (e.get_id() == 5) { //print("made it rough"); if (has_bosun > 0) { result = e.get_flavor() + "\n" + e.get_good_result(); num_result = 0; } else { result = e.get_flavor() + "\n" + e.get_failed_result(); num_result = 1; } } if (e.get_id() == 6) { //print("made it acc"); result = e.get_flavor() + "\n" + e.get_good_result(); } //uiScript.updateEvent(e.get_name(), e.get_flavor(), e.get_o1(), e.get_o2(), e.get_o1_descrip(), e.get_o2_descrip()); uiScript.EventResultUI(true); uiScript.eventResult(result, e.get_name()); ManagerScript manage = manager.GetComponent <ManagerScript>(); manage.handle_event(current_event, num_result); } }