示例#1
0
 public void SetHintSceneEntity(SceneItemEntity hintEntity, bool needHint)
 {
     this.m_needHint            = needHint;
     this.m_hintSceneItemEntity = hintEntity;
     EntityOnCanvasPosition     = CameraUtility.WorldPointInCanvasRectTransform(hintEntity.CenterPosition, LogicHandler.Canvas.gameObject);
     this.m_hintEffect.Position = EntityOnCanvasPosition;
     if (needHint)
     {
         this.m_hintSceneItemEntity.EntityObject.ChangeEntityMatToHint();
     }
 }
        public override void OnExecute()
        {
            base.OnExecute();
            GameEvents.MainGameEvents.OnGameOver += OnGameOver;
            TimeModule.Instance.SetTimeout(() => {
                List <SceneItemEntity> sceneItem = GameEvents.MainGameEvents.GetSceneItemEntityList.SafeInvoke(1);
                if (sceneItem != null && sceneItem.Count > 0)
                {
                    Vector3 entityPos = sceneItem[0].EntityPosition;
                    GUIFrame frame    = GuidNewModule.Instance.GetFrameByResName(UIDefine.UI_GUID);
                    entityPos         = CameraUtility.WorldPointInCanvasRectTransform(entityPos, frame.LogicHandler.Canvas.gameObject);
                    Vector2[] corn    = new Vector2[4];
                    float w           = 10f;
                    float h           = 10f;
                    if (sceneItem[0].EntityData.itemID == 11197)
                    {
                        w            = 20f;
                        h            = 50f;
                        entityPos.y += 40f;
                    }
                    corn[0] = new Vector2(entityPos.x - w, entityPos.y - h);
                    corn[1] = new Vector2(entityPos.x - w, entityPos.y + h);
                    corn[2] = new Vector2(entityPos.x + w, entityPos.y + h);
                    corn[3] = new Vector2(entityPos.x + w, entityPos.y - h);
                    if (!isComplete)
                    {
                        GameEvents.UI_Guid_Event.OnShowMask.SafeInvoke(new List <Vector2[]> {
                            corn
                        }, new List <MaskEmptyType> {
                            MaskEmptyType.Rect
                        }, MaskAnimType.ToInner, "aa", false);
                        GUIFrame guidFrame = GuidNewModule.Instance.GetFrameByResName(UIDefine.UI_GUID);
                        if (guidFrame != null)
                        {
                            Vector2[] emptyPos = GuidNewTools.GetEmptyPos(corn, guidFrame.FrameRootTransform);
                            emptyPos[0]       += Vector2.left * 20f;
                            emptyPos[0]       += Vector2.up * 30f;
                            //Vector2 center = new Vector2((emptyPos[2].x + cornPos[0].x) / 2f, (cornPos[1].y + cornPos[0].y) / 2f);
                            GameEvents.UI_Guid_Event.OnLoadEffect.SafeInvoke(20000, "UI_xinshouyindao_shou.prefab", emptyPos[0], Vector2.one, 0);
                        }

                        GameEvents.UI_Guid_Event.OnMaskClick += OnMaskClick;
                    }
                    else
                    {
                        OnDestory();
                    }

                    return;
                }
                OnDestory();
            }, 1f);
            //GameEvents.MainGameEvents.RequestHintSceneItemList.SafeInvoke(5);
        }
示例#3
0
 public override void ForceUpdate()
 {
     EntityOnCanvasPosition     = CameraUtility.WorldPointInCanvasRectTransform(this.m_hintSceneItemEntity.CenterPosition, LogicHandler.Canvas.gameObject);
     this.m_hintEffect.Position = EntityOnCanvasPosition;
 }