private void SetTunningButtons(CameraTarget tractor) { buttonTuningEng.drivetrain = tractor.GetComponent <Drivetrain>(); buttonTuningHand.axles = tractor.GetComponent <Axles>(); buttonTuningHand.carDynamics = tractor.GetComponent <CarDynamics>(); buttonTuningBrake.axles = tractor.GetComponent <Axles>(); buttonTuningBrake.carDynamics = tractor.GetComponent <CarDynamics>(); buttonTuningEng.TunStep = enemyCar[currentCar].TunSpeed; buttonTuningHand.TunStep = enemyCar[currentCar].TunHandling; buttonTuningBrake.TunStep = enemyCar[currentCar].TunBrake; }
protected override bool Initialize(CameraTarget newTarget) { Vehicle vehicle = newTarget.GetComponent <Vehicle>(); if (vehicle == null) { return(false); } // If compatible vehicle classes are specified, check that the list contains this vehicle's class. if (specifyCompatibleVehicleClasses) { if (compatibleVehicleClasses.IndexOf(vehicle.VehicleClass) != -1) { return(base.Initialize(newTarget)); } else { return(false); } } else { return(base.Initialize(newTarget)); } }
private void ResetTunning() { CameraTarget tractor = character.GetComponentInChildren <CameraTarget>(); Drivetrain drivetrain = tractor.GetComponent <Drivetrain>(); drivetrain.maxPower = enemyCar[currentCar].MaxPower; drivetrain.maxTorque = enemyCar[currentCar].MaxTorque; Axles axles = tractor.GetComponent <Axles>(); axles.frontAxle.sidewaysGripFactor = enemyCar[currentCar].Sideways; axles.rearAxle.sidewaysGripFactor = enemyCar[currentCar].Sideways; axles.frontAxle.brakeFrictionTorque = enemyCar[currentCar].Brake; axles.rearAxle.brakeFrictionTorque = enemyCar[currentCar].Brake; foreach (Axle axle in axles.otherAxles) { axle.sidewaysGripFactor = enemyCar[currentCar].Sideways; axle.brakeFrictionTorque = enemyCar[currentCar].Brake; } //tractor.GetComponent<Setup>().SaveSetup(); maxSpeedIndicator.text = enemyCar[currentCar].MaxSpeed.ToString("f0"); }
public override void SetCameraTarget(CameraTarget target) { if (targetVehicle != null) { targetVehicle.onDestroyed.RemoveListener(OnVehicleDestroyed); } base.SetCameraTarget(target); targetVehicle = cameraTarget == null ? null : target.GetComponent <Vehicle>(); if (targetVehicle != null) { targetVehicle.onDestroyed.AddListener(OnVehicleDestroyed); } onTargetVehicleChanged.Invoke(targetVehicle); }
void FindTarget() { CancelOffsetMove(); m_Target = FindObjectOfType <CameraTarget>(); if (m_Target != null) { m_TargetDirection = m_Target.GetComponent <TileDirection>(); m_FacingLeft = m_TargetDirection.m_Direction == Direction.LEFT; m_Offset = m_FacingLeft ? m_LeftFacingOffset : m_RightFacingOffset; var eventData = new CameraControllerEventData() { m_CameraTarget = m_Target, }; m_Events.FoundTarget.Invoke(eventData); } }
/// <summary> /// Called when the vehicle camera's camera target changes. /// </summary> /// <param name="newTarget">The new camera target.</param> protected virtual void OnCameraTargetChanged(CameraTarget newTarget) { if (targetVehicle != null) { targetVehicle.onDestroyed.RemoveListener(OnVehicleDestroyed); } if (newTarget != null) { targetVehicle = newTarget.GetComponent <Vehicle>(); if (targetVehicle != null) { targetVehicle.onDestroyed.AddListener(OnVehicleDestroyed); } } else { targetVehicle = null; } }
private void SetTunningButtons(CameraTarget tractor) { buttonTuningEng.drivetrain = tractor.GetComponent<Drivetrain>(); buttonTuningHand.axles = tractor.GetComponent<Axles>(); buttonTuningHand.carDynamics = tractor.GetComponent<CarDynamics>(); buttonTuningBrake.axles = tractor.GetComponent<Axles>(); buttonTuningBrake.carDynamics = tractor.GetComponent<CarDynamics>(); buttonTuningEng.TunStep = enemyCar[currentCar].TunSpeed; buttonTuningHand.TunStep = enemyCar[currentCar].TunHandling; buttonTuningBrake.TunStep = enemyCar[currentCar].TunBrake; }
private void Race()//ButtonRace { PlayerPrefs.SetInt("CurrentCar", currentCar); character.transform.parent = null; if (PlayerPrefs.HasKey("StartCarPos")) { if (first) { character.transform.position = carLevelPos[PlayerPrefs.GetInt("StartCarPos")].position; character.transform.rotation = carLevelPos[PlayerPrefs.GetInt("StartCarPos")].rotation; Debug.Log("Start from " + PlayerPrefs.GetInt("StartCarPos") + " town"); } else//Из гаража { character.transform.position = beforeGaragePosition; character.transform.rotation = beforeGarageRotation; Debug.Log("Start from Garage"); } } else//Первый запуск { character.transform.position = carLevelPos[0].position; character.transform.rotation = carLevelPos[0].rotation; Debug.Log("First town"); } //Следы Skidmarks skids = character.GetComponentInChildren <Skidmarks>(); skids.gameObject.SetActive(true); skids.transform.position = Vector3.zero; skids.transform.rotation = Quaternion.identity; carcameras.gameObject.SetActive(true); cameraGarage.SetActive(false); CameraTarget tractor = character.GetComponentInChildren <CameraTarget>(); //Находим грузовик, на который будет нацелена камера if (tractor != null) { carcameras.target = tractor.transform; foreach (var butt in buttonsAddTrailer) { butt.TruckCar = tractor.transform; } AxisCarController aCC = tractor.GetComponent <AxisCarController>(); aCC.On = true; steer.axisCarController = aCC; buttonRulRight.axisCarController = aCC; buttonRulLeft.axisCarController = aCC; buttonBrake.axisCarController = aCC; buttonNitro.axisCarController = aCC; strelki.drivetrain = tractor.GetComponent <Drivetrain>(); map.Truck = tractor.transform; if (raceStart != null) //Если заходили в гагаж и меню станции { StartCoroutine(ShowStationMenu(gamePanel.animation.clip.length)); //!!! Должно быть не gamePanel, a Upgrade Panel aCC.InStation = true; Debug.LogWarning("Continue: raceStart != null"); } else//При первом запуске или перезапуск из гонки активируем Game Menu { aCC.InStation = false; StartCoroutine(ShowGameMenu(gamePanel.animation.clip.length)); Debug.LogWarning("Continue: raceStart == null"); } } gamePanel.enabled = true; cameraMap.SetActive(true); gragePanel.enabled = false; infoPanel.enabled = false; upgradePanel.enabled = false; }