public void FillScreenWithCurrentSettings(NodeAddedEvent e, CameraShakerEnabledCheckboxNode checkboxNode, [JoinAll] SingleNode <GameCameraShakerSettingsComponent> settings)
 {
     checkboxNode.checkbox.IsChecked = settings.component.Enabled;
 }
 public void ChangeCameraShakerSettings(CheckboxEvent e, CameraShakerEnabledCheckboxNode checkboxNode, [JoinAll] SingleNode <GameCameraShakerSettingsComponent> settings)
 {
     settings.component.Enabled = checkboxNode.checkbox.IsChecked;
     base.ScheduleEvent(new SettingsChangedEvent <GameCameraShakerSettingsComponent>(settings.component), settings);
 }