public void FillScreenWithCurrentSettings(NodeAddedEvent e, CameraShakerEnabledCheckboxNode checkboxNode, [JoinAll] SingleNode <GameCameraShakerSettingsComponent> settings) { checkboxNode.checkbox.IsChecked = settings.component.Enabled; }
public void ChangeCameraShakerSettings(CheckboxEvent e, CameraShakerEnabledCheckboxNode checkboxNode, [JoinAll] SingleNode <GameCameraShakerSettingsComponent> settings) { settings.component.Enabled = checkboxNode.checkbox.IsChecked; base.ScheduleEvent(new SettingsChangedEvent <GameCameraShakerSettingsComponent>(settings.component), settings); }