// Update is called once per frame
 private void Update()
 {
     if (terremoto && Mathf.Abs(Target.velocity.y) < .05f)
     {
         Debug.Log("Terremoto Ejecutado");
         CameraShakeCM.Temblor(5, 2, .3f);
     }
 }
 private void CheckAttack()
 {
     Collider2D[] enemigos = Physics2D.OverlapCircleAll(attackChecker.position, radiusAttackCheck, enemigoLayer);
     if (enemigos.Length != 0)
     {
         foreach (Collider2D enemigo in enemigos)
         {
             LiveManager vida = enemigo.GetComponent <LiveManager>();
             vida.reducirVida(10);
         }
         CameraShakeCM.Temblor(.5f, 2, .2f);
     }
 }