示例#1
0
    public virtual IEnumerator SkillRoutine(CustomCharacterController cc, Vector3 origin)
    {
        //Move towards
        cc.destination = (enemy.transform.position);
        cc.stopRange   = 1;
        while (true)
        {
            if (Vector3.Distance(cc.transform.position, enemy.transform.position) <= cc.stopRange)
            {
                DealDamage(enemy, IntensityLevel);
                OnActivated.Invoke();
                break;
            }
            yield return(null);
        }
        CameraShake camShake = Camera.main.GetComponent <CameraShake>();

        camShake.CameraShakeByDefault();

        //Move Back
        cc.destination = (origin);
        cc.OnDestinationReach.AddListener(SkillEffectEnd);
    }