public static void FoundQueue()
    {
        introductionCanvas.enabled = false;

        repeatingTileEnviroment.AlignWithEnviroment();

        CameraSceneMover.TravelToRiverEnviroment();

        AudioSFXReferences.PlayGameMusic();
    }
    private void Awake()
    {
        instance = this;

        camera          = Camera.main;
        cameraTransform = camera.transform;

        riverEnviroment         = FindObjectOfType <RiverEnviroment>().transform;
        repeatingTileEnviroment = FindObjectOfType <RepeatingTileEnviroment>().transform;

        this.enabled = false;
    }