public static void FoundQueue() { introductionCanvas.enabled = false; repeatingTileEnviroment.AlignWithEnviroment(); CameraSceneMover.TravelToRiverEnviroment(); AudioSFXReferences.PlayGameMusic(); }
private void Awake() { instance = this; camera = Camera.main; cameraTransform = camera.transform; riverEnviroment = FindObjectOfType <RiverEnviroment>().transform; repeatingTileEnviroment = FindObjectOfType <RepeatingTileEnviroment>().transform; this.enabled = false; }