示例#1
0
        private void MoveMian(GameObject go, Vector2 delta)
        {
            Vector3 vec = Camera.main.ScreenToWorldPoint(delta);
            CameraRemotionConfigInfo camInfo = ConfigReader.GetCameraInfo((int)GameUserModel.Instance.GameMapID);

            if (camInfo != null)
            {
                Vector3 v1 = new Vector3(GameMethod.GetMainCamera.transform.position.x - (delta.x / camInfo.mMovementSpeed), GameMethod.GetMainCamera.transform.position.y, GameMethod.GetMainCamera.transform.position.z - (delta.y / camInfo.mMovementSpeed));
                if (v1.x < camInfo.mLeftEdge.x)
                {
                    v1.x = camInfo.mLeftEdge.x;
                }
                if (v1.x > camInfo.mRightEdge.x)
                {
                    v1.x = camInfo.mRightEdge.x;
                }
                if (v1.z < camInfo.mBottomEdge.z)
                {
                    v1.z = camInfo.mBottomEdge.z;
                }
                if (v1.z > camInfo.mTopEdge.z)
                {
                    v1.z = camInfo.mTopEdge.z;
                }

                GameMethod.GetMainCamera.transform.position = v1;
                GameMethod.GetMainCamera.RefreshFrustumPlanes();
            }
        }
    public ReadMoveCameraConfig(string xmlFilePath)
    {
        ResourceItem xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET);
        TextAsset    xmlfile     = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument();
        xmlDoc.LoadXml(xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("CameraRemotion ").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)     //(XmlNode xNode in infoNodeList)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32MapID") == null)
            {
                continue;
            }

            string tpName = (infoNodeList[i] as XmlElement).GetAttributeNode("un32MapID").InnerText;

            CameraRemotionConfigInfo cameraInfo = new CameraRemotionConfigInfo();
            cameraInfo.un32MapID = Convert.ToInt32(tpName);
            //NpcSelectInfo.NpcId = Convert.ToInt32(typeName);
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {
                case "LeftEdge":
                    cameraInfo.mLeftEdge = GameMethod.ResolveToVector3(xEle.InnerText);
                    break;

                case "RightEdge":
                    cameraInfo.mRightEdge = GameMethod.ResolveToVector3(xEle.InnerText);
                    break;

                case "TopEdge":
                    cameraInfo.mTopEdge = GameMethod.ResolveToVector3(xEle.InnerText);
                    break;

                case "BottomEdge":
                    cameraInfo.mBottomEdge = GameMethod.ResolveToVector3(xEle.InnerText);
                    break;

                case "MovementSpeed":
                    cameraInfo.mMovementSpeed = Convert.ToInt32(xEle.InnerText);
                    break;
                }
                #endregion
            }
            ConfigReader.cameraXmlInfoDict.Add(Convert.ToInt32(tpName), cameraInfo);
        }
    }