// Use this for initialization void Start() { camera = GetComponent <Camera>(); cpv = GetComponent <CameraPositioningValues>(); //0 is in the middle, 0.67 is in the corner optimalInterestView = CrossCameraOffLimit * 0.5f; }
// Update is called once per frame public void OnSceneGUI() { //DrawDefaultInspector(); UnityEditor.Handles.BeginGUI(); if (trgt == null) { trgt = (CameraPositioningValues)target; } UnityEditor.Handles.color = Color.blue; UnityEditor.Handles.Label(trgt.PositionofInterestOpposite(), "Opposite"); //Handles.BeginGUI(new Rect(0,0,100,100)); //Handles.EndGUI(); }