示例#1
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 public SpotLightSoftShadowScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name = "Default", Width = 640, Height = 400, CameraX = 0, CameraY = 1, CameraZ = -2, LookX = 0, LookY = 0, LookZ = 0
     });
 }
示例#2
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 public MengerCastleScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name = "Default", Width = 1280, Height = 1024, CameraX = 2, CameraY = 2, CameraZ = -2, LookX = 0, LookY = -1, LookZ = 0
     });
 }
示例#3
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 public MengerSpongeScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name = "Default", Width = 640, Height = 400, CameraX = 3, CameraY = 2, CameraZ = -12, LookX = -1.5, LookY = 1, LookZ = 0
     });
 }
示例#4
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 public ShadowGlamourShotScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 1200 * 2, Height = 480 * 2,
         CameraX = -3, CameraY = 1, CameraZ = 2.5,
         LookX   = 0, LookY = 0.5, LookZ = 0
     });
 }
示例#5
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 public PikachuScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 5, CameraY = 5, CameraZ = -10,
         LookX   = 0, LookY = 2, LookZ = 0
     });
 }
示例#6
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 public LabyrinthScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 35, CameraY = 25, CameraZ = -35,
         LookX   = 14, LookY = 0, LookZ = -13
     });
 }
示例#7
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 public CylinderScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 6, CameraY = 5, CameraZ = -8,
         LookX   = 3, LookY = 2, LookZ = 0
     });
 }
示例#8
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 public TransparentBoxScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 2, CameraZ = -7,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
示例#9
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 public ConeScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 5, CameraZ = -5,
         LookX   = 0, LookY = 0, LookZ = -2
     });
 }
示例#10
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 public SoftShadowScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 1600, Height = 1200,
         CameraX = 0, CameraY = 3, CameraZ = -7,
         LookX   = 0, LookY = 0, LookZ = -2
     });
 }
示例#11
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 public CylinderAltitudeScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 35, CameraY = 35, CameraZ = -35,
         LookX   = 35, LookY = 1, LookZ = 35
     });
 }
示例#12
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 public WorldPlaneScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 2, CameraZ = -5,
         LookX   = 0, LookY = 1, LookZ = 0
     });
 }
示例#13
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 public PrismMeshScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 1, CameraZ = -1,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
 public WorldReflectionRefractionScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 2, CameraZ = -7,
         LookX   = 1, LookY = 0, LookZ = 0
     });
 }
示例#15
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 public GroupScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 4, CameraZ = -4,
         LookX   = 2, LookY = 1, LookZ = 0
     });
 }
示例#16
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 public IcosahedronScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 480,
         CameraX = 4, CameraY = 1, CameraZ = -7,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
示例#17
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 public GlassSphereScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 0, CameraZ = -3,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
示例#18
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 public SimpleCubeScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 1, CameraZ = -7,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
 public SurfaceOfRevolutionScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 0.5, CameraZ = -1.5,
         LookX   = 0, LookY = 0.25, LookZ = 0
     });
 }
示例#20
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 public CurveSweepScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters {
         Name    = "Default", Width = 640, Height = 400,
         CameraX = 0, CameraY = 1.5, CameraZ = -1.5,
         LookX   = 0, LookY = 0.5, LookZ = 0
     });
 }
示例#21
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 public BlobScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         Name    = "Default", Width = 1600, Height = 1200,
         CameraX = 0, CameraY = 2, CameraZ = -5,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
示例#22
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 public AmbiguousCylinderScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         Name    = "Default", Width = 1600, Height = 1200,
         CameraX = 0, CameraY = 8, CameraZ = -7,
         LookX   = -0.4, LookY = 1, LookZ = 0.25
     });
 }
示例#23
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 public TorusWireScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         Name    = "Default", Width = 1600, Height = 1200,
         CameraX = -6, CameraY = 6, CameraZ = -6,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
示例#24
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 public OneRingPerlinScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         Name    = "Default", Width = 800, Height = 600,
         CameraX = -0, CameraY = 4, CameraZ = -5,
         LookX   = 0, LookY = 0, LookZ = 0
     });
 }
 public IsoSurfaceBasicShapesScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         Name    = "Default", Width = 800, Height = 600,
         CameraX = 0, CameraY = 2, CameraZ = -5,
         LookX   = 0, LookY = 2, LookZ = 0
     });
 }
示例#26
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 public Teapot_low()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         CameraX     = 0, CameraY = 7, CameraZ = 13,
         LookX       = 0, LookY = 1, LookZ = 0,
         FieldOfView = 1.5
     });
 }
示例#27
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 public ChristmasScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         Name        = "Default", Width = 2 * 400, Height = 2 * 300,
         CameraX     = 0, CameraY = 0, CameraZ = -4,
         LookX       = 0, LookY = 0, LookZ = 0,
         FieldOfView = 1.047
     });
 }
 public DragonVolumeHierarchyScene()
 {
     CameraParameters.Clear();
     CameraParameters.Add(new CameraParameters
     {
         Name        = "Default", Width = 1200, Height = 480,
         CameraX     = 0, CameraY = 2.5, CameraZ = -10,
         LookX       = 0, LookY = 1, LookZ = 0,
         FieldOfView = 1.2
     });
 }