void selectionManagement() { if (renderer.isVisible && Input.GetMouseButton(0)) { Vector3 camPos = Camera.main.WorldToScreenPoint(rigidbody.position); camPos.y = CameraOperator.InvertMouse(camPos.y); selected = CameraOperator.selection.Contains(camPos); } if (selected) { transform.GetChild(0).light.intensity = 0.25f; } else { transform.GetChild(0).light.intensity = 0f; } if (selected && Input.GetKeyDown("mouse 1")) { moveNow = true; } }