void Awake() { n = 0; i = 0; edificio = 0; windowRect = new Rect(20, 20, 200, 350); spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); transforms = gameObject.GetComponentsInChildren <Transform>(); //worldinfo = gameObject.GetComponentInChildren<WorldTerrainInfo>(); rend = GetComponent <Renderer>(); type = Random.Range(0, 2); x = GameObject.FindGameObjectWithTag("Player"); pers = x.GetComponent <CameraMov2>(); spriteRenderer.sprite = cacota[type]; randomizar(); anteriorBalance = vivienda.beneficios; pers.balance += anteriorBalance; pers.money = 5000f; }
// Use this for initialization void Start() { x = GameObject.FindGameObjectWithTag("Player"); pers = x.GetComponent <CameraMov2>(); thistext = gameObject.GetComponent <Text>(); }