示例#1
0
 public bool IsTouchReferenceEqualsCurrentTouch(CameraInputController.MouseOrTouch p_currentTouch)
 {
     if (p_currentTouch != null && _touchReference != null &&
         (
             (p_currentTouch == _touchReference) ||
             (p_currentTouch.current == _touchReference.current) ||
             (p_currentTouch.pressed == _touchReference.pressed) ||
             (p_currentTouch.dragged == _touchReference.dragged)
         )
         )
     {
         return(true);
     }
     return(false);
 }
示例#2
0
 protected virtual void ResetToNonPressingState(bool p_forceDeativateColliders = false)
 {
     if (CameraThatDrawThisObject != null && TrailComponent != null)
     {
         _grabbing           = false;
         _touchReference     = null;
         Cutting             = false;
         TrailComponent.time = 0;
         //TrailComponent.ignoreTimeScale = IgnoreTimeScale;
         _currentDeltaTime = _maxDeltaTime;
         _oldPosition      = this.transform.position;
         if (p_forceDeativateColliders && gameObject.GetComponent <Collider2D>() != null)
         {
             gameObject.GetComponent <Collider2D>().enabled = Cutting;
         }
     }
 }
示例#3
0
 //Only works when grabing touch inside HandleGlobalPress
 protected virtual void GrabTouch()
 {
     if (!_grabbing && CameraInputController.currentTouch != null)
     {
         if (!OnlyShowWhenGrabTouch || CameraInputController.currentTouch.current == null)
         {
             //if (!OnlyShowWhenGrabTouch)
             //    return;
             _grabbing       = true;
             _touchReference = CameraInputController.currentTouch;
             if (CameraInputController.currentTouch.current == null)
             {
                 CameraInputController.currentTouch.current = this.gameObject;
                 CameraInputController.currentTouch.pressed = this.gameObject;
                 CameraInputController.currentTouch.dragged = this.gameObject;
             }
             UpdateTrail(true);
         }
     }
 }