示例#1
0
 void Awake()
 {
     material    = GetComponent <MeshRenderer>().material;
     imageTarget = GetComponentInParent <ImageTargetController>();
     CameraRenderer.RequestTargetTexture((camera, texture) =>
     {
         renderTexture = texture;
     });
     imageTarget.TargetFound += () =>
     {
         if (freezed.OnNone)
         {
             freezed = false;
         }
     };
 }
示例#2
0
 private void Awake()
 {
     buttonText  = ButtonChange.transform.Find("Text").GetComponent <Text>();
     imageTarget = GetComponentInParent <ImageTargetController>();
     material    = GetComponent <MeshRenderer>().material;
     CameraRenderer.RequestTargetTexture((camera, texture) => { renderTexture = texture; });
     imageTarget.TargetFound += () =>
     {
         if (freezed.OnNone)
         {
             buttonText.text = "Freeze";
             freezed         = false;
         }
         ButtonChange.interactable = true;
     };
     imageTarget.TargetLost += () =>
     {
         ButtonChange.interactable = false;
     };
     ButtonChange.onClick.AddListener(() =>
     {
         if (freezed.Value)
         {
             freezed         = false;
             buttonText.text = "Freeze";
             if (freezedTexture)
             {
                 Destroy(freezedTexture);
             }
         }
         else
         {
             freezed         = true;
             buttonText.text = "Thaw";
             if (freezedTexture)
             {
                 Destroy(freezedTexture);
             }
             if (renderTexture)
             {
                 freezedTexture = new RenderTexture(renderTexture.width, renderTexture.height, 0);
                 Graphics.Blit(renderTexture, freezedTexture);
             }
             material.SetTexture("_MainTex", freezedTexture);
         }
     });
 }
示例#3
0
        public void Capture(bool on)
        {
            if (!videoCamera || videoCamera.Device == null)
            {
                return;
            }

            if (on)
            {
                cameraRenderer.RequestTargetTexture(targetTextureEventHandler);
            }
            else
            {
                cameraRenderer.DropTargetTexture(targetTextureEventHandler);
            }
            return;
        }