public static void stopCamera() { if (cameraGUI == null) { return; } cameraGUI.Close(); cameraGUI = null; isCameraLoaded = false; }
public static void startCamera(int screenX, int screenY, string cameraId) { if (cameraGUI == null) { cameraGUI = new CameraGUI(); } cameraGUI.BringToFront(); cameraGUI.Left = screenX; cameraGUI.Top = screenY; cameraGUI.CameraId = cameraId; cameraGUI.Show(); isCameraLoaded = true; }
// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); player = Player.GetComponent <CameraGUI>(); }