Inheritance: MonoBehaviour
        public static void stopCamera()
        {
            if (cameraGUI == null)
            {
                return;
            }

            cameraGUI.Close();
            cameraGUI = null;

            isCameraLoaded = false;
        }
        public static void startCamera(int screenX, int screenY, string cameraId)
        {
            if (cameraGUI == null)
            {
                cameraGUI = new CameraGUI();
            }

            cameraGUI.BringToFront();
            cameraGUI.Left     = screenX;
            cameraGUI.Top      = screenY;
            cameraGUI.CameraId = cameraId;
            cameraGUI.Show();

            isCameraLoaded = true;
        }
示例#3
0
 // Use this for initialization
 void Start()
 {
     Player = GameObject.FindGameObjectWithTag("Player");
     player = Player.GetComponent <CameraGUI>();
 }