public override void OnSelectEmotion()
        {
            if (this._owner.faction != Faction.Player)
            {
                return;
            }
            foreach (BattleUnitModel alive in BattleObjectManager.instance.GetAliveList())
            {
                if (alive.faction != this._owner.faction)
                {
                    alive.TakeBreakDamage(BrkDmg, DamageType.Emotion, this._owner);
                }
                else
                {
                    alive.breakDetail.RecoverBreak(RecoverBP);
                }
            }
            Camera effectCam = SingletonBehavior <BattleCamManager> .Instance.EffectCam;
            CameraFilterPack_Distortion_Dream2 r = effectCam.GetComponent <CameraFilterPack_Distortion_Dream2>();

            if ((UnityEngine.Object)r == (UnityEngine.Object)null)
            {
                r = effectCam.gameObject.AddComponent <CameraFilterPack_Distortion_Dream2>();
            }
            SingletonBehavior <BattleCamManager> .Instance?.StartCoroutine(this.DistortionRoutine(r));

            SingletonBehavior <SoundEffectManager> .Instance.PlayClip("Creature/Cosmos_Sing")?.SetGlobalPosition(this._owner.view.WorldPosition);
        }
        private IEnumerator DistortionRoutine(CameraFilterPack_Distortion_Dream2 r)
        {
            float e      = 0.0f;
            float amount = UnityEngine.Random.Range(20f, 30f);
            int   speed  = 15;

            while ((double)e < 1.0)
            {
                e           += Time.deltaTime * 2f;
                r.Distortion = Mathf.Lerp(amount, 0.0f, e);
                r.Speed      = Mathf.Lerp((float)speed, 0.0f, e);
                yield return((object)null);
            }
            UnityEngine.Object.Destroy(r);
        }