public override void OnSetEffect(CameraEffectManager _manager) { base.OnSetEffect(_manager); m_Buffer.GetTemporaryRT(ID_TempTexture, -2, -2, 0, FilterMode.Bilinear); m_Buffer.Blit(BuiltinRenderTextureType.CurrentActive, ID_TempTexture); m_Buffer.SetGlobalTexture(ID_GlobalOpaqueTexture, ID_TempTexture); }
public override void OnSetEffect(CameraEffectManager _manager) { base.OnSetEffect(_manager); m_Blur = new PE_Blurs(); m_Blur.OnSetEffect(_manager); m_RenderShader = Shader.Find("Hidden/PostEffect/PE_BloomSpecific_Render"); if (m_RenderShader == null) { Debug.LogError("Null Shader Found!"); } GameObject temp = new GameObject("Render Camera"); temp.transform.SetParentResetTransform(m_Manager.m_Camera.transform); m_RenderCamera = temp.AddComponent <Camera>(); m_RenderCamera.clearFlags = CameraClearFlags.SolidColor; m_RenderCamera.backgroundColor = Color.black; m_RenderCamera.orthographic = m_Manager.m_Camera.orthographic; m_RenderCamera.orthographicSize = m_Manager.m_Camera.orthographicSize; m_RenderCamera.nearClipPlane = m_Manager.m_Camera.nearClipPlane; m_RenderCamera.farClipPlane = m_Manager.m_Camera.farClipPlane; m_RenderCamera.fieldOfView = m_Manager.m_Camera.fieldOfView; m_RenderCamera.enabled = false; m_RenderTexture = RenderTexture.GetTemporary(m_Manager.m_Camera.scaledPixelWidth, m_Manager.m_Camera.scaledPixelHeight, 1); m_RenderCamera.targetTexture = m_RenderTexture; }
public override void OnSetEffect(CameraEffectManager _manager) { base.OnSetEffect(_manager); m_Buffer = new CommandBuffer(); m_Buffer.name = this.GetType().ToString(); m_Manager.m_Camera.AddCommandBuffer(m_BufferEvent, m_Buffer); }
protected override void Awake() { base.Awake(); m_Camera = Camera.main; tf_MainCamera = m_Camera.transform; tf_CameraYawBase = new GameObject("CameraTrans").transform; tf_CameraYawBase.SetParentResetTransform(transform); tf_CameraOffset = new GameObject("CameraPos").transform; tf_CameraOffset.SetParentResetTransform(tf_CameraYawBase); m_Effect = m_Camera.GetComponent <CameraEffectManager>(); }
void FindGameObjects() { GameObject player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <PlayerController>(); playerEnergySystem = player.GetComponent <PlayerEnergySystem>(); mainCamera = Camera.main; mainEffectManager = mainCamera.GetComponent <CameraEffectManager>(); asteroidPool = GameObject.FindGameObjectWithTag("Asteroid Pool").GetComponent <ObjectPooler>(); }
public override void InitEffect(CameraEffectManager _manager) { base.InitEffect(_manager); m_ColorBuffer = RenderTexture.GetTemporary(m_Manager.m_Camera.pixelWidth, m_Manager.m_Camera.pixelHeight, 0, RenderTextureFormat.RGB111110Float); m_ColorBuffer.name = "Main Color Buffer"; m_DepthBuffer = RenderTexture.GetTemporary(m_Manager.m_Camera.pixelWidth, m_Manager.m_Camera.pixelHeight, 24, RenderTextureFormat.Depth); m_DepthBuffer.name = "Main Depth Buffer"; m_Manager.m_Camera.SetTargetBuffers(m_ColorBuffer.colorBuffer, m_DepthBuffer.depthBuffer); m_DepthTextureBuffer = new CommandBuffer() { name = "Depth Texture Copy" }; m_OpaqueTextureBuffer = new CommandBuffer() { name = "Opaque Texture Copy" }; m_Manager.m_Camera.AddCommandBuffer(CameraEvent.AfterForwardOpaque, m_DepthTextureBuffer); m_Manager.m_Camera.AddCommandBuffer(CameraEvent.AfterForwardOpaque, m_OpaqueTextureBuffer); }
/// <summary> /// 主角状态改变时触发该方法 /// </summary> protected override void DoStatuChange() { base.DoStatuChange(); switch (CurrentStatu) { case Status.DEATH: _footSmokeActive = false; _footSmokeEffect.SetActive(false); MapMode.Instance.RoleDeath(MeVo.instance.Id); break; case Status.RUN: _footSmokeEffect.transform.position = MeControler.transform.position; _footSmokeEffect.transform.rotation = MeControler.transform.rotation; _footSmokeEffect.SetActive(true); if (!_footSmokeActive) { EffectMgr.Instance.ResetParticleSystem(_footSmokeEffect); _footSmokeActive = true; } if (MapControl.CanPlayHeroArriveStory) { PlayHeroArriveStory(); } break; case Status.Win: CameraEffectManager.ScaleOutCamera(0.05f, MyCamera.MainCameraSize * 0.7f); break; default: _footSmokeActive = false; _footSmokeEffect.SetActive(false); break; } }
protected override void DoStatuTransfered() { base.DoStatuTransfered(); if (PreStatuNameHash == Status.NAME_HASH_DEATH) { if (AppMap.Instance.mapParser.MapId == MapTypeConst.WORLD_BOSS) //世界Boss { Singleton <BossTips> .Instance.OpenYDView(BossMode.Instance.BossName, 20, Singleton <RoleMode> .Instance.ReLife); } else if (AppMap.Instance.mapParser.MapId != MapTypeConst.ARENA_MAP && AppMap.Instance.mapParser.MapId != MapTypeConst.GoldHit_MAP && AppMap.Instance.mapParser.MapId != MapTypeConst.GoldSilverIsland_MAP) //普通副本地图时 { if (SpeechMgr.Instance.IsAssassinSpeech) { SpeechMgr.Instance.PlaySpeech(SpeechConst.AssassinDead); } Singleton <CopyControl> .Instance.OpenCopyFailView((int)CopyFailReason.DEATH); } else if (AppMap.Instance.mapParser.MapId == MapTypeConst.GoldHit_MAP) { Singleton <GoldHitMainView> .Instance.OpenFailPannel(); } } else if (PreStatuNameHash == Status.NAME_HASH_STANDUP) { //显示复活无敌特效 } else if (PreStatuNameHash == Status.NAME_HASH_RUN) { AutoRoundEffect.SetActive(false); } else if (PreStatuNameHash == Status.NAME_HASH_Win) { CameraEffectManager.ScaleInCamera(0.05f, MyCamera.MainCameraSize); } _autoMoveTime = 0; }
public virtual void InitEffect(CameraEffectManager _manager) { m_Manager = _manager; m_Enabled = true; }
void Awake() { Camera.main.depthTextureMode = DepthTextureMode.None; m_Effect = Camera.main.GetComponent <CameraEffectManager>(); m_AreaScaning = false; }
public override void OnSetEffect(CameraEffectManager _manager) { base.OnSetEffect(_manager); m_GaussianBlur = new PE_Blurs(); m_GaussianBlur.OnSetEffect(_manager); }
public virtual void OnSetEffect(CameraEffectManager _manager) { m_Manager = _manager; }
public override void Run() { CameraEffectManager.TweenShakeCamera(0f, duration); vp_Timer.In(duration, Finish, 1, 0); }
public override void OnSetEffect(CameraEffectManager _manager) { base.OnSetEffect(_manager); SetEffect(); }
/// <summary> /// 攻击伤害检测 /// </summary> public bool CheckDamage(Vector3 effectPosition, int index) { SysSkillBaseVo skillVo = CurrentSkillVo; print(skillVo.unikey); if (!MeController.Me.IsUsing) { return(false); } bool result = false; switch (MeController.Me.Type) { case DisplayType.PET: result = DamageCheck.Instance.CheckPetInjured2D(MeController, skillVo, effectPosition, _selfTransform.position, MeController.Me.CurFaceDire, GetEnemyDisplay(), _currentActionVo.IsBullet, _checkedTime, index, AppMap.Instance.mapParser.NeedSyn); break; case DisplayType.ROLE: //主角攻击的伤害检测 bool needSyn = AppMap.Instance.mapParser.NeedSyn; if (MeController.GetMeVo().Id == AppMap.Instance.me.GetVo().Id) { result = DamageCheck.Instance.CheckMeInjured2D(MeController, skillVo, effectPosition, _selfTransform.position, MeController.Me.CurFaceDire, GetEnemyDisplay(), _currentActionVo.IsBullet, _checkedTime, index, needSyn); if (result) { CameraEffectManager.NormalAttackShake(); if (MeVo.instance.CurMp < MeVo.instance.Mp) { MeVo.instance.CurMp += 1; } PlayBeAttackedSound(skillVo.unikey); //播放受击音效 } } else { //其他玩家攻击的伤害检测 var playerVo = MeController.GetMeVoByType <PlayerVo>(); result = DamageCheck.Instance.CheckPlayerInjured2D(MeController, skillVo, playerVo, effectPosition, _selfTransform.position, MeController.Me.CurFaceDire, GetEnemyDisplay(), _currentActionVo.IsBullet, _checkedTime, index, needSyn); if (!needSyn && result) { if (playerVo.CurMp < playerVo.Mp) { playerVo.CurMp += 1; } } } break; case DisplayType.MONSTER: //怪物攻击的碰撞检测 result = DamageCheck.Instance.MonsterCheckInjured2D(MeController, skillVo, effectPosition, _selfTransform.position, MeController.Me.CurFaceDire, (MeController.Me.GetVo() as MonsterVo), index); if (MeController.Me.DefenceEffect != null) { MeController.Me.DefenceEffect.transform.position = Vector3.one * 1000; } break; case DisplayType.Trap: DamageCheck.Instance.TrapCheckInjured2D(skillVo, effectPosition, MeController.Me.CurFaceDire, (MeController.GetMeByType <TrapDisplay>().BoxCollider2D)); break; } if (skillVo.shake && MeController.GetMeVo().Id == MeVo.instance.Id) { CameraEffectManager.ShakeCamera(0, 0.6f); //增加技能震屏效果 } if (result) { _checkedTime++; } return(result); }
void Awake() { m_Effect = Camera.main.GetComponent <CameraEffectManager>(); }
public override void OnSetEffect(CameraEffectManager _manager) { base.OnSetEffect(_manager); mt_CurVP = m_Manager.m_Camera.projectionMatrix * m_Manager.m_Camera.worldToCameraMatrix; }