private Camera createCamera() { GameObject gameObject = new GameObject(); gameObject.name = "ModelRenderCamera"; gameObject.layer = iconRenderLayer; Camera camera = gameObject.AddComponent <Camera>(); camera.aspect = config.TextureDimensions.x / config.TextureDimensions.y; camera.clearFlags = CameraClearFlags.Color; camera.backgroundColor = new Color(1f, 1f, 1f, 0f); camera.orthographic = config.IsOrthographic; camera.fieldOfView = config.FieldOfView; camera.useOcclusionCulling = config.UseOcclusionCulling; CameraCullingMaskHelper.SetSingleLayer(camera, "IconRender"); if (config.UseSolidBackground) { camera.backgroundColor = config.CameraBackgroundColor; } gameObject.transform.SetParent(modelRendererTransform); gameObject.transform.localPosition = Vector3.zero; return(camera); }