void Start() { var player = Object.Instantiate(playerObject, positionToInstantiateAt.position, positionToInstantiateAt.rotation) as GameObject; cameraController.SetTarget(player.transform); if (snapCameraToInstantiationPoint) { cameraController.JumpToTargetRespectingBumpersAndInfluences(); } }
void OnTriggerEnter() { cameraController.SetTarget(targetToSwitchTo, moveSpeed); }