示例#1
0
    void Start()
    {
        holderTest = FindObjectOfType<HolderTest>();
        camControl = GetComponentInParent<CameraControlScript>();
        playerMovement = GetComponentInParent<PlayerMovement>();

        dieSound = GetComponent<AudioSource>();
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     offset = Camera.main.transform.position - transform.position;
     WhiteDefaultOrientation = Quaternion.identity;
     BlackDefaultOrientation = Quaternion.Euler(0, 180, 0);
     instance   = this;
     AutoRotate = true;
     rotInterp  = 0;
     CalibrateAccelerometer();
 }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     myCamera       = Camera.main.GetComponent <CameraControlScript>();
     myCollider     = this.GetComponent <CapsuleCollider>();
     playerAnimator = GetComponent <Animator>();
 }
示例#4
0
 // Use this for initialization
 void Start()
 {
     cameraControlScript = TargetCamera.GetComponent <CameraControlScript>();
 }
示例#5
0
 public void SetCameraController(CameraControlScript cam)
 {
     cameraController = cam;
 }