void Start() { SetCameraTarget(target); MoveToTarget(); collision.Initialize(Camera.main); collision.UpdateCameraClipPoints(transform.position, transform.rotation, ref collision.adjustedCameraClipPoints); collision.UpdateCameraClipPoints(destination, transform.rotation, ref collision.desiredCameraClipPoints); }
/* Methods*/ void Start() { wasSmoothFollow = camTrans.smoothFollow; standardSmooth = camTrans.smooth; vOrbitInput = hOrbitInput = zoomInput = hOrbitSnapInput = 0; MoveToTarget(); collision.Initialize(Camera.main); collision.UpdateCameraClipPoints(transform.position, transform.rotation, ref collision.adjustedCameraClipPoints); collision.UpdateCameraClipPoints(destination, transform.rotation, ref collision.desiredCameraClipPoints); }