private void LoadResources() { _mainAudio = GameObject.FindGameObjectWithTag("MainAudio"); _warpAudio = _mainAudio.AddComponent <AudioSource>(); _warpAudio.clip = Resources.Load <AudioClip>("Sounds/warp"); _cameraChase = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraChase>(); }
protected override void Init() { base.Init(); CameraChase chase = Camera.main.gameObject.GetComponent <CameraChase>(); if (chase == null) { chase = Camera.main.gameObject.AddComponent <CameraChase>(); } if (chase != null) { chase.enabled = false; } Camera.main.GetComponent <CameraMovement>().enabled = false; Door = GameObject.FindObjectOfType <EnterDoorManager>(); if (ChaseByDead) { Door.isStartLevel = false; Door.canStartAnalitic = false; Door.SetLevelCounterTimer(currentTimePlayLevel); } else { currentTimePlayLevel = 0; } }
// Use this for initialization void Start() { if (Input.GetKey(KeyCode.Alpha1)) Application.LoadLevel("Level 1"); _startMenu = GameObject.FindGameObjectWithTag("StartMenu"); _copyright = GameObject.FindGameObjectWithTag("Copyright") .GetComponent<Text>(); _scoreText = GameObject.FindGameObjectWithTag("Score") .GetComponent<Text>(); _countdownText = GameObject.FindGameObjectWithTag("Countdown") .GetComponent<Text>(); _gameWinText = GameObject.FindGameObjectWithTag("GameWin") .GetComponent<Text>(); _gameLoseText = GameObject.FindGameObjectWithTag("GameLose") .GetComponent<Text>(); _credits = GameObject.FindGameObjectWithTag("Credits"); _credits.SetActive(false); var ship = GameObject.FindGameObjectWithTag("Player"); _shipMovement = ship.GetComponentInChildren<ShipMovement>(); _shipFireWeapon = ship.GetComponentInChildren<ShipFireWeapon>(); var camera = GameObject.FindGameObjectWithTag("MainCamera"); _cameraChase = camera.GetComponentInChildren<CameraChase>(); }
void Start() { var camera = GameObject.FindGameObjectWithTag("MainCamera"); cameraChase = camera.GetComponentInChildren <CameraChase>(); }