public void Setup( ScriptableRenderContext context, Camera camera, Vector2Int bufferSize, PostFXSettings settings, bool useHDR, int colorLUTResolution, CameraSettings.FinalBlendMode finalBlendMode, CameraBufferSettings.BicubicRescalingMode bicubicRescaling ) { this.useHDR = useHDR; this.context = context; this.camera = camera; this.bufferSize = bufferSize; this.settings = (camera.cameraType <= CameraType.SceneView) ? settings : null; this.colorLUTResolution = colorLUTResolution; this.finalBlendMode = finalBlendMode; this.bicubicRescaling = bicubicRescaling; ApplySceneViewState(); }
public void Setup (ScriptableRenderContext context, Camera camera, Vector2Int bufferSize, PostFXSettings settings, bool keepAlpha, bool useHDR, int colorLUTResolution, CameraSettings.FinalBlendMode finalBlendMode, CameraBufferSettings.BicubicRescalingMode bicubicRescaling, CameraBufferSettings.FXAA fxaa) { this.context = context; this.camera = camera; this.settings = camera.cameraType <= CameraType.SceneView ? settings : null; this.useHDR = useHDR; this.colorLUTResolution = colorLUTResolution; this.finalBlendMode = finalBlendMode; this.bufferSize = bufferSize; this.bicubicRescaling = bicubicRescaling; this.fxaa = fxaa; this.keepAlpha = keepAlpha; ApplySceneViewState(); //Debug.Log(fxaa.enabled); }