public void PauseGame() { if (Input.GetKeyDown(KeyCode.Escape) && !pausedGame) { switch (ScenesManager.Instance.GetCurrentSceneNumber()) { case 1: //main menu, do nothing break; case 2: //intro, skip NextLevel(); break; default: //game levels, pause hudMobile.ShowPauseMessage(); pausedGame = true; DOTween.To(value => Time.timeScale = value, 1.0f, 0.0f, 1.0f).SetEase(Ease.Linear).SetUpdate(true); cutscene.SwitchBlurEffects(pausedGame); sounds.PitchBackgroundMusic(pausedGame); Cursor.visible = true; Cursor.lockState = CursorLockMode.Confined; break; } } else if ((Input.GetKeyDown(KeyCode.Escape) && pausedGame) || continueButton) { hudMobile.HidePauseMessage(); pausedGame = false; continueButton = false; cutscene.SwitchBlurEffects(pausedGame); DOTween.To(value => Time.timeScale = value, 0.0f, 1.0f, 1.0f).SetEase(Ease.Linear).SetUpdate(true); sounds.PitchBackgroundMusic(pausedGame); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } }