public override void init() { try { RustyGL.glViewport (0, 0, width, height); RustyGL.glEnable ((uint)RustyGL.GL_TEXTURE_2D); RustyGL.glEnable ((uint)RustyGL.GL_DEPTH_TEST); RustyGL.glEnable ((uint)RustyGL.GL_BLEND); RustyGL.glBlendFunc ((uint)RustyGL.GL_SRC_ALPHA, (uint)RustyGL.GL_ONE_MINUS_SRC_ALPHA); JupiterCSHARP.startJupiter (); File.setBase("/home/pavel/workspace/Jupiter/samples/Box"); var shader = new FileShader(new File("Resources/sprite.vs"), new File("Resources/sprite.fs")); var bgImage = new PngImage("Resources/bg.png"); var bg = new Transform (); bg.translate(0, 0, -1); bg.setScaleF(0.02f); bg.addNode(new Sprite(new ImageTexture(bgImage), new ImageShape(bgImage), shader)); var rootNode = new Node(); var cameraTrans = new Transform(0, 0, -20); var camera = new Camera(cameraTrans, new Perspective(45.0f, width * 1.0f / height * 1.0f, 1.0f, 1000.0f)); camera.addNode(cameraTrans); camera.addNode(bg); rootNode.addNode(camera); game = new Game(); game.setRootNode(rootNode); game.addVisitor(new RenderVisitor()); game.setWidth(width); game.setHeight(height); } catch (Exception ex) { Console.WriteLine ("init exception " + ex.Message); } }