// Update is called once per frame void Update() { // Old method if (Input.GetKeyDown(KeyCode.N)) { Shake.ShakeCamera(BigShakeAmount, BigShakeDuration); } if (Input.GetKeyDown(KeyCode.M)) { Shake.ShakeCamera(SmallShakeAmount, SmallShakeDuration); } // New method if (Input.GetKeyDown(KeyCode.A)) { Shake.ShakeCameraBig(); } if (Input.GetKeyDown(KeyCode.S)) { Shake.ShakeCameraSmall(); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.CompareTag("Player")) { GameObject player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { // If player hits with the wrong shape, stop the game if (PlayerCtrl.currentShapeID != (redShapeID % 3) && !playerDefeated) { player.GetComponent <PlayerCtrl>().Defeated(); playerDefeated = true; } // Else, continue, and create effect else { // LOGICAL EFFECTS if (!resourceAddedToPlayer) { if (redShapeID < 3) // If this is red obstacle, add point { GM_prefsCtrl.ChangePointsGained((int)Random.Range(1, 6)); } else if (redShapeID >= 3) // If this is yellow obstacle, add point and gold { GM_prefsCtrl.ChangePointsGained((int)Random.Range(1, 6)); GM_prefsCtrl.ChangeMoneyGained((int)Random.Range(1, 3)); } resourceAddedToPlayer = true; } // VISUAL EFFECTS // Disappear the visible image and collider of this obstacle for (int childIndex = 0; childIndex < transform.childCount; childIndex++) { if (childIndex < transform.childCount - 1) { transform.GetChild(childIndex).gameObject.SetActive(false); } // Spawn particle effect else { transform.GetChild(childIndex).gameObject.SetActive(true); } } redBoxCollider.enabled = false; // Shake camera if (virtualCam != null) { CamShake shakeScript = virtualCam.GetComponent <CamShake>(); if (shakeScript != null) { // Change this according to the current time scale shakeScript.ShakeCamera(2.5f, 7, 0.5f); } } // SOUND EFFECTS expSound.Play(); Destroy(gameObject, 1f); } } } }
public void ShakeTiny() { shake.ShakeCamera(0.3f, 0.2f); }