public void GoPlayerMode(Player p) { this.camMode = CamMode.Player; this.transform.SetParent (p.transform, true); this.transform.localPosition = Vector3.zero + Vector3.up * 0.8f; this.transform.localRotation = Quaternion.identity; }
public void GoAirCraftMode(AirCraft a) { this.camMode = CamMode.AirCraft; this.transform.SetParent (null, true); this.aircraft = a.transform; this.target = a.CamTarget; }
void UpdateCameraCursor() { if (null == m_Controller) { return; } CamMode camMode = m_Controller.currentMode; if (null == camMode) { return; } //bool isFirstPerson = camMode is CameraFirstPerson; if ((camMode.m_Tag & 1) == 0) { return; } if (UIStateMgr.Instance != null) { camMode.m_LockCursor = !UIStateMgr.Instance.CurShowGui; camMode.m_ShowTarget = !UIStateMgr.Instance.CurShowGui; } }
private CaptureBehaviourBase GetCaptureBehaviourByMode(CamMode mode) { if (mode == CamMode.PhotoMode) { NRCaptureBehaviour capture = GameObject.FindObjectOfType <NRCaptureBehaviour>(); var headParent = NRSessionManager.Instance.NRSessionBehaviour.transform.parent; if (capture == null) { capture = GameObject.Instantiate(Resources.Load <NRCaptureBehaviour>("Record/Prefabs/NRCaptureBehaviour"), headParent); } GameObject.DontDestroyOnLoad(capture.gameObject); return(capture); } else if (mode == CamMode.VideoMode) { NRRecordBehaviour capture = GameObject.FindObjectOfType <NRRecordBehaviour>(); var headParent = NRSessionManager.Instance.NRSessionBehaviour.transform.parent; if (capture == null) { capture = GameObject.Instantiate(Resources.Load <NRRecordBehaviour>("Record/Prefabs/NRRecorderBehaviour"), headParent); } GameObject.DontDestroyOnLoad(capture.gameObject); return(capture); } else { throw new Exception("CamMode need to be set correctly for capture behaviour!"); } }
public void SetRaceMode() { camDistance = DISTANCE_FARCAM; camHeight = HEIGHT_FARCAM; currentCameraMode = CamMode.FarCam; camRaceMode = true; }
void ChangeCameraMode() { switch (currentCameraMode) { case CamMode.FarCam: { camHeight = HEIGHT_CLOSECAM; camDistance = DISTANCE_CLOSECAM; currentCameraMode = CamMode.CloseCam; break; } case CamMode.CloseCam: { camHeight = 0; camDistance = 0; currentCameraMode = CamMode.FirstPerson; break; } case CamMode.FirstPerson: { camHeight = HEIGHT_FARCAM; camDistance = DISTANCE_FARCAM; currentCameraMode = CamMode.FarCam; LookAtTarget(); camDegreeTemp = camDegree; SphericalPositionLock(); break; } } }
public void changeCameraType() { prevSeparation = separation; previospos = transform.position; previosYAngle = angle; previousXAngle = rotationAngle; timer = 0; rotTimer = 0; if (cameraMode == CamMode.FPS) { Camera.main.nearClipPlane = -30f; cameraMode = CamMode.ISO; Camera.main.orthographic = true; targetYAngle = 30; targetXAngle = 0.75f; targetSeparation = isoSeparation; } else if (cameraMode == CamMode.ISO) { Camera.main.nearClipPlane = 0.01f; cameraMode = CamMode.FPS; Camera.main.orthographic = false; targetYAngle = 20; targetXAngle = 0; targetSeparation = fpsSeparation; } }
public void SetCamTo(CamMode c, int who = 0) { if (c == CamMode.Field) { cam.transform.position = new Vector3(-.5f, 20, -.5f); cam.transform.eulerAngles = new Vector3(90, 0, 0); cam.orthographic = true; camMode = CamMode.Field; } else if (c == CamMode.Topdown) { Vector3 p = fighter[who].obj.transform.position; cam.transform.position = new Vector3(p.x, p.y + 7.5f, p.z); cam.transform.LookAt(fighter[who].obj.transform); cam.orthographic = false; camMode = CamMode.Topdown; } else if (c == CamMode.Isometric) { Vector3 p = fighter[who].obj.transform.position; cam.transform.position = new Vector3(p.x - (zoomUnit.x * zoom), p.y + (zoomUnit.y * zoom), p.z - (zoomUnit.z * zoom)); cam.transform.LookAt(fighter[who].obj.transform); cam.orthographic = false; camMode = CamMode.Isometric; } else if (c == CamMode.Action) { Vector3 p = fighter[who].obj.transform.position; Vector3 o = fighter[who].opp.obj.transform.position; Vector3 add = (fC.areInBattle ? fighter[who].obj.transform.right : Vector3.zero); cam.transform.position = p + (p - o).normalized + Vector3.up + add; cam.transform.LookAt(fighter[who].opp.obj.transform); cam.orthographic = false; cam.fieldOfView = (fC.areInBattle ? 45 : 60); camMode = CamMode.Action; } else if (c == CamMode.IsoAction) { Vector3 p = fighter[who].obj.transform.position; Vector3 o = fighter[who].opp.obj.transform.position; Vector3 a = p + (p - o).normalized + Vector3.up + fighter[who].obj.transform.right; Vector3 b = new Vector3(p.x - (zoomUnit.x * zoom), p.y + (zoomUnit.y * zoom), p.z - (zoomUnit.z * zoom)); cam.transform.position = fC.areInBattle ? a : b; cam.transform.LookAt(fC.areInBattle ? fighter[who].opp.obj.transform : fighter[who].obj.transform); cam.orthographic = false; cam.fieldOfView = (fC.areInBattle ? 60 : 60); camMode = CamMode.IsoAction; } }
IEnumerator PickupRoutine() { if (isAiming) { ToggleAim(); } Quaternion lastRot = cam.transform.localRotation; camMode = CamMode.fpsActionCam; cam.enabled = false; fpsactioncam.transform.localPosition = fpsactioncam.transform.InverseTransformPoint(cam.transform.position); fpsactioncam.transform.localRotation = cam.transform.localRotation * Quaternion.Euler(new Vector3(-14f, 0f, 0f)); fpsactioncam.enabled = true; camMoving = true; yield return(new WaitForSeconds(1.0f)); camMode = CamMode.mainCam; fpsactioncam.enabled = false; cam.transform.localPosition = cam.transform.InverseTransformPoint(fpsactioncam.transform.position); cam.transform.localRotation = lastRot; cam.enabled = true; camMoving = true; }
public void GoPlayerMode(Player p) { this.camMode = CamMode.Player; this.transform.SetParent(p.transform, true); this.transform.localPosition = Vector3.zero + Vector3.up * 0.8f; this.transform.localRotation = Quaternion.identity; }
public void GoAirCraftMode(AirCraft a) { this.camMode = CamMode.AirCraft; this.transform.SetParent(null, true); this.aircraft = a.transform; this.target = a.CamTarget; }
void Start () { movingDir = Vector3.MoveTowards(cam[0].transform.localPosition, targetPosition, speed * Time.deltaTime); targetPosition = new Vector3(cam[1].transform.position.x,cam[1].transform.position.y,cam[1].transform.position.z); toggleCamera = false; camMode = CamMode.Noraml; }
private void RePlayMedia(CamMode cm, string url) { LogHelper.WriteLog(cm + " stream will be restarting, path:" + url); multiPlayer[cm].SetLibPath(AIThermometerAPP.Instance().AppPath()); if (url == "") { multiPlayer[cm].SetMode(cm); } multiPlayer[cm].Init(); LogHelper.WriteLog("first start " + cm + " rstp, value=" + multiPlayer[cm].GetPath()); multiPlayer[cm].Player().OnMediaPlayerBuffering(0.02f); multiPlayer[cm].Player().Play(new Uri(multiPlayer[cm].GetPath())); multiPlayer[cm].Player().GetMedia().TrackID = multiPlayer[cm].GetPath(); multiPlayer[cm].Player().GetMedia().TrackNumber = multiPlayer[cm].GetMode().ToString(); multiPlayer[cm].Player().Playing += playing; multiPlayer[cm].Player().Buffering += buffering; multiPlayer[cm].Player().EncounteredError += StreamError; RefreshView(); /* * if (cm == CamMode.IR) * { * //multiPlayer[cm].Player().EncounteredError += StreamError; * multiPlayer[cm].Player().Buffering += buffering; * //multiPlayer[cm].Player().Stopped += StreamError; * } * //else * //multiPlayer[cm].Player().Stopped += StreamError; */ }
public VlcCamera(string _name, string _path, string _lib_path, CamMode _mode = CamMode.NONE) { this.name = _name; this.path = _path; this.lib_path = _lib_path; this.mode = _mode; }
/// <summary> /// Toggles the camera from top to follow /// </summary> public void ToggleCamera() { int enumL = System.Enum.GetValues(typeof(CamMode)).Length - 1; Camy = (Camy != (CamMode)enumL ? Camy += 1 : (CamMode)0); camButt.text = Camy.ToString(); }
void Update() { if (tilted != null && topDown != null) { if (Input.GetKeyDown(KeyCode.C)) { if (camMode == CamMode.tilted) { camMode = CamMode.topDown; } else { camMode = CamMode.tilted; } } if (camMode == CamMode.tilted) { tilted.enabled = true; topDown.enabled = false; } if (camMode == CamMode.topDown) { tilted.enabled = false; topDown.enabled = true; } } }
public void RemoveCamMode(CamMode mode) { if (null == mode) { return; } GameObject.Destroy(mode.gameObject); }
void Update () { if (Input.GetKeyDown(KeyCode.C)) { toggleCamera = !toggleCamera; } camMode = (toggleCamera) ? CamMode.Stealth : CamMode.Noraml; }
public void RemoveMode(string mode_name) { CamMode mode = FindMode(mode_name); if (mode != null) { GameObject.Destroy(mode.gameObject); } }
public CameraParameters(CamMode webCamMode, BlendMode mode) { this.hologramOpacity = 1f; this.frameRate = 20; this.cameraResolutionWidth = NRRgbCamera.Resolution.width; this.cameraResolutionHeight = NRRgbCamera.Resolution.height; this.pixelFormat = CapturePixelFormat.BGRA32; this.blendMode = mode; }
/// <summary> /// Method we will call when we want to switch between camera modes /// </summary> public void SwitchCameraMode() { ResetCamera(); //Reset the camera. currentCamMode++; //Use enum, increase by one. so we are //switching between them sequentially if ((int)currentCamMode > 1) //if it is greater than 1 set back to 0 the first, { currentCamMode = 0; } }
public void Finish(IClientWorldAccessor world) { HasFinished = true; IsRunning = false; _cachedMode.OnPathFinish(); TempNodes = null; _cachedMode = null; CachedInterpolation = null; (world as ClientMain).SetField("ShouldRender2DOverlays", _hideGui); }
// switch camera modes private void CamModeToggle() { if (Input.GetKeyDown(KeyCode.Tab)) { if (currentCamMode == CamMode.FollowPlayer) { currentCamMode = CamMode.Overall; } else { currentCamMode = CamMode.FollowPlayer; } } }
private IEncoder GetEncoderByMode(CamMode mode) { if (mode == CamMode.PhotoMode) { return(new ImageEncoder()); } else if (mode == CamMode.VideoMode) { return(new VideoEncoder()); } else { throw new Exception("CamMode need to be set correctly for encoder!"); } }
void Update() { UpdateDebugTools(); if (TargetCameraEnable) { UpdateModes(); if (m_Modes.Count > 0) { CamMode mode = m_Modes.Peek(); if (mode != null) { mode.UserInput(); } } } }
public bool Shot(string save_path, CamMode mode) { try { FileInfo file = new FileInfo(save_path); if (file.Exists) { file.Delete(); } multiPlayer[mode].vlcPlayer.SourceProvider.MediaPlayer.TakeSnapshot(file); return(true); } catch (Exception e) { return(false); } }
private void buffering(object sender, EventArgs e) { var vmp = sender as VlcMediaPlayer; //LogHelper.WriteLog("Stream Error Mode : " + vmp.GetMedia().TrackNumber); //vmp.Play(new Uri(vmp.GetMedia().TrackID)); // Get cammode try { CamMode cm = (CamMode)Enum.Parse(typeof(CamMode), vmp.GetMedia().TrackNumber); if (cm == CamMode.NORMAL) { LogHelper.WriteLog("Stream buff URL : " + vmp.GetMedia().TrackID); if (normalTimer.ThreadState == ThreadState.Unstarted) { normalTimer.Start(); } else if (normalTimer.ThreadState == ThreadState.Suspended) { normalTimer.Resume(); } } else { if (irTimer.ThreadState == ThreadState.Unstarted) { irTimer.Start(); } else if (irTimer.ThreadState == ThreadState.Suspended) { irTimer.Resume(); } //irTimer.Start(); } } catch (Exception ex) { LogHelper.WriteLog("buffering error ", ex); } //RePlayMedia(cm, vmp.GetMedia().TrackID); //normalNeedReset //LogHelper.WriteLog("[P] - StreamingVideo - aaaaaaaaa REACHED + " + DateTime.Now); }
private void playing(object sender, EventArgs e) { var vmp = sender as VlcMediaPlayer; //LogHelper.WriteLog("Stream Error Mode : " + vmp.GetMedia().TrackNumber); //vmp.Play(new Uri(vmp.GetMedia().TrackID)); // Get cammode CamMode cm = (CamMode)Enum.Parse(typeof(CamMode), vmp.GetMedia().TrackNumber); if (cm == CamMode.NORMAL) { LogHelper.WriteLog("Stream ok URL : " + vmp.GetMedia().TrackID); LogHelper.WriteLog("-------------------" + normalTimer.ThreadState); try { if (normalTimer.ThreadState != ThreadState.Unstarted) { normalTimer.Suspend();//.Stop(); } } catch (Exception ex) { LogHelper.WriteLog("normal Timer error : ", ex); } normalNeedReset = 0; } else { LogHelper.WriteLog("Stream ir ok URL : " + vmp.GetMedia().TrackID); //irTimer.Stop(); try { if (normalTimer.ThreadState != ThreadState.Unstarted) { irTimer.Suspend();//.Stop(); } } catch (Exception ex) { LogHelper.WriteLog("ir Timer error :", ex); } irNeedReset = 0; } }
void SwapCams() { if (!isAiming) { aimCam.enabled = false; cam.transform.localPosition = cam.transform.InverseTransformPoint(aimCam.transform.position); cam.transform.localRotation = Quaternion.identity; cam.enabled = true; camMode = CamMode.mainCam; camMoving = true; } else if (isAiming) { cam.enabled = false; aimCam.transform.localPosition = aimCam.transform.InverseTransformPoint(cam.transform.position); aimCam.enabled = true; camMode = CamMode.aimCam; camMoving = true; } }
// Add Modifiers public CamMode PushMode(string mode_name) { CamMode mode = CreateModifier("CamModes/" + mode_name) as CamMode; if (mode != null) { mode.m_Controller = this; CamMode curr = currentMode; if (curr != null) { curr.enabled = false; } m_Modes.Push(mode); mode.m_TargetCam = m_TargetCam; if (OnSwitchMode != null) { OnSwitchMode(mode); } } return(mode); }
public CamMode ReplaceMode(CamMode search, string replace_name) { if (search == null) { return(null); } CleanUp(); CamMode retval = search; CamMode[] modes = m_Modes.ToArray(); for (int i = 0; i < modes.Length; ++i) { if (modes[i] == search) { CamMode mode = CreateModifier("CamModes/" + replace_name) as CamMode; if (mode != null) { mode.m_Controller = this; mode.m_TargetCam = m_TargetCam; modes[i] = mode; GameObject.Destroy(search.gameObject); if (i == modes.Length - 1) { if (OnSwitchMode != null) { OnSwitchMode(mode); } } retval = mode; break; } } } m_Modes.Clear(); for (int i = modes.Length - 1; i >= 0; --i) { m_Modes.Push(modes[i]); } return(retval); }
void Update() { if (Input.GetKeyDown(KeyCode.C)) // OVRInput.GetDown(OVRInput.RawButton.B) { prevCamMode = (prevCamMode + 1) % numOfCamModes; currCamMode = (CamMode)prevCamMode; } switch (currCamMode) { case CamMode.FirstPerson: Debug.Log("Cam mode is now: " + currCamMode.ToString()); avatar.ShowFirstPerson = true; avatar.ShowThirdPerson = false; transform.position = focus.transform.position + focus.transform.TransformDirection(new Vector3(len, h2, d2)); transform.rotation = focus.transform.rotation; break; case CamMode.ThirdPerson: Debug.Log("Cam mode is now: " + currCamMode.ToString()); avatar.ShowFirstPerson = false; avatar.ShowThirdPerson = true; transform.position = Vector3.Lerp(transform.position, focus.transform.position + focus.transform.TransformDirection(new Vector3(0f, height, -distance)), dampening * Time.deltaTime); //StartCoroutine(WaitToLookAt()); break; default: Debug.Log("Cam mode is now: " + currCamMode.ToString()); transform.position = Vector3.Lerp(transform.position, focus.transform.position + focus.transform.TransformDirection(new Vector3(0f, height, -distance)), dampening * Time.deltaTime); //StartCoroutine(WaitToLookAt()); break; } }
// Use this for initialization //IDEA FOR FP AIMING. attach camera to gameobject near weapon sights, on toggle, detach back to normal. void Start() { helmetSlot = GameObject.FindGameObjectWithTag("HelmetSlot"); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); player.transform.GetComponent <Animator> ().enabled = true; player.enabled = true; inventory = player.gameObject.GetComponent <Inventory> (); weaponManager = player.GetComponent <WeaponManager> (); weaponManager.SniperScope.SetActive(false); weaponManager.Crosshair.SetActive(true); anim = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().anim; cam = Camera.main; settings = GameObject.Find("Settings"); if (settings) { AudioListener.volume = settings.GetComponent <Settings> ().masterVol; } aimCam = GameObject.Find("AimingCam").GetComponent <Camera>(); aimCam.enabled = false; aimCam.gameObject.GetComponent <AudioListener> ().enabled = false; fpsactioncam = GameObject.Find("fpsactioncam").GetComponent <Camera> (); fpsactioncam.enabled = false; fpsactioncam.gameObject.GetComponent <AudioListener> ().enabled = false; inFP = true; fpsPositions = new Transform[6]; tpsPositions = new Transform[6]; SetFPSCamPos(); SetTPSCamPos(); animSpeed = 10.0f; camMoving = false; playerStance = PlayerStance.Standing; lastStance = PlayerStance.Standing; camMode = CamMode.mainCam; }
void UpdateModes() { CleanUp(); if (m_Modes.Count > 0) { CamMode topmode = m_Modes.Peek(); foreach (CamMode mode in m_Modes) { if (mode != null) { if (mode != topmode) { if (mode.enabled) { mode.enabled = false; } } else { if (!mode.enabled) { mode.enabled = true; } } } } } else { Cursor.lockState = Screen.fullScreen? CursorLockMode.Confined: CursorLockMode.None; #if UNITY_5 Cursor.visible = true; #else Screen.showCursor = true; #endif } }
public void LateUpdate() { if (Offline) return; if (Input.GetKeyDown(KeyCode.F1)) { camMode = CamMode.firstPerson; _Hud.PrintPopup("1nd ps Camera"); } if (Input.GetKeyDown(KeyCode.F2)) { camMode = _Player != null ? CamMode.thirdPerson2 : CamMode.thirdPerson; _Hud.PrintPopup("3nd ps Camera"); } if (_Player != null) { pl = _Player; if (camMode == CamMode.Free || camMode == CamMode.thirdPerson) camMode = CamMode.firstPerson; } else { if (_Game.Players.Count() == 0) camMode = CamMode.Free; else if (pl == null) pl = _Game.Players.First(); if (Input.GetKeyDown(KeyCode.Space)) { camMode++; camMode = (CamMode)Clamp2((int)camMode, Enum.GetNames(typeof(CamMode)).Length - 1); _Hud.PrintPopup("Camera Mode: " + camMode); } if (Input.GetMouseButtonDown(0) && camMode != CamMode.Free) { pl = _Game.Players.Next(pl); _Hud.PrintPopup("Following: " + pl.name); } } var t = TimeSpan.FromMilliseconds(_Game.GameTime); if ((camMode == CamMode.firstPerson || camMode == CamMode.thirdPerson2)) { if (pl == null) return; _Hud.SetPlayerHudActive(true); _Hud.SetSpectatorHudActive(false); _Hud.life.text = "b" + pl.Life; _Hud.shield.text = "a" + pl.Shield; _Hud.money.text = "$" + pl.pv.PlayerMoney; _Hud.time.text = "e" + t.Minutes + ":" + t.Seconds; if (!pl.gun.handsReload.enabled) _Hud.Patrons.text = pl.gun.patrons + "| 30"; if (camMode == CamMode.firstPerson) { SetRenderers(pl); pos = pl.camera.camera.transform.position; rot = pl.camera.camera.transform.rotation; } else if (camMode == CamMode.thirdPerson2) { rote += GetMouse(); pos = pl.pos + Vector3.up + rot * Vector3.back * 3; } } else { _Hud.SetPlayerHudActive(false); _Hud.SetSpectatorHudActive(true); _Hud.SpecInfo.text = t.Minutes + ":" + t.Seconds + " " + _Game.pv.PlayerMoney; if (camMode == CamMode.Free) { Vector3 move = GetMove() * Time.deltaTime * 10; camera.transform.position += transform.rotation * move; rote += GetMouse(); } else if (camMode == CamMode.thirdPerson) { if (pl == null) return; rote += GetMouse(); pos = pl.pos + rot * Vector3.back * 3; } } }