public void SetItems(int id, string tittle, int num, int maxhas, string itemSp, bool isAvaillable, string markSp, string extra, UIAtlas at, Callback_OnTappedItem tapEvent) { //Debug.Log(""+isAvaillable); this.OnTappedItem += tapEvent; itemNum = id; this.isAvaillable = isAvaillable; this.tittle.text = tittle; item.atlas = at; item.spriteName = itemSp; item.material = at.spriteMaterial; marksp.text = markSp; SetExtraDesc(extra); SetSelect(false); SetNums(num, maxhas); isUsed = true; }
public void SetItems(int id, string tittle, int num, int has, int equip, int maxhas, string itemSp, int isOne, bool isAvaillable, string markSp, string extra, Callback_OnTappedItem tapEvent, UIAtlas at) { this.OnTappedItem = null; isUsed = true; this.OnTappedItem += tapEvent; items[isOne].SetItems(id, tittle, num, has, equip, maxhas, itemSp, this, isAvaillable, markSp, extra, at); }