public void Dispose()
        {
            CallbackManager.Dispose();

            if (_stack != null)
            {
                // Note that `clearArray` is required here to avoid pooled arrays to leak
                // instances from set property values.
                _pool.Return(_stack, clearArray: true);
            }
        }
示例#2
0
        private void Dispose(bool disposing)
        {
            lock (_session.CallbackLockObject)
            {
                if (disposing)
                {
                    if (_callbackManager != null)
                    {
                        _callbackManager.Dispose();
                        _callbackManager = null;
                    }
                }

                _frameDoneDriverCallbackInstalled = false;
            }
        }
示例#3
0
 public void Dispose()
 {
     CallbackManager.Dispose();
     _pool.Return(_stack, clearArray: true);
 }