void Start() { menu = GetComponent <Menu>(); waiter = GetComponent <CallForWaiter>(); audioManager = GetComponent <AudioManager>(); player = GameObject.FindWithTag("Player").GetComponent <PlayerController>(); pause = GetComponent <PauseM>(); player.transform.position = defaultPos.position; player.transform.rotation = defaultPos.rotation; cam = GameObject.FindWithTag("MainCamera").GetComponent <FirstPersonCamera>(); assessmentPanel.SetActive(false); loadPanel.SetActive(false); assementText = assessmentPanel.GetComponentInChildren <Text>(); moneyText.text = currentCash.ToString("£0.00"); AddToCurrent(GetMealIndex("Classic Burger")); tutPanel.SetActive(false); texts = new string[arrayLenth]; StartCoroutine("Loading"); }
void Start() //setting references and defaults { menu = GetComponent <Menu>(); waiter = GetComponent <CallForWaiter>(); audioManager = GetComponent <AudioManager>(); toMainButton.SetActive(false); player = GameObject.FindWithTag("Player").GetComponent <PlayerController>(); player.transform.position = defaultPos.position; player.transform.rotation = defaultPos.rotation; secCam.transform.position = defaultPos.position; secCam.transform.rotation = Quaternion.identity; cam = GameObject.FindWithTag("MainCamera").GetComponent <FirstPersonCamera>(); assessmentPanel.SetActive(false); loadPanel.SetActive(false); assementText = assessmentPanel.GetComponentInChildren <Text>(); moneyText.text = currentCash.ToString("£0.00"); endOfDayPanel.SetActive(false); AddToCurrent(GetMealIndex("Hotdog")); AddToCurrent(GetMealIndex("Classic Burger")); //AddToCurrent(GetMealIndex("Bacon Cheese Burger")); //AddToCurrent(GetMealIndex("Sausage & Egg Bap")); //AddToCurrent(GetMealIndex("Sausage, Bacon & Egg Bap")); StartCoroutine("Loading"); }