示例#1
0
        //保存数据
        public static void SaveData(string data)
        {
#if UNITY_EDITOR || !UNITY_FLASH
            PlayerPrefs.SetString("data", data);
            PlayerPrefs.Save();
#else
            CallFlash.SaveData(data);
#endif
        }
示例#2
0
        //获取数据
        public static string GetDate()
        {
            string data = string.Empty;

#if UNITY_EDITOR || !UNITY_FLASH
            data = PlayerPrefs.GetString("data", "");
#else
            data = CallFlash.GetData();
#endif
            return(data);
        }