//保存数据 public static void SaveData(string data) { #if UNITY_EDITOR || !UNITY_FLASH PlayerPrefs.SetString("data", data); PlayerPrefs.Save(); #else CallFlash.SaveData(data); #endif }
//获取数据 public static string GetDate() { string data = string.Empty; #if UNITY_EDITOR || !UNITY_FLASH data = PlayerPrefs.GetString("data", ""); #else data = CallFlash.GetData(); #endif return(data); }