public GameObject GetRes(Transform parent, Vector3 pos, Vector3 scale, object param, CallBackGameObject callback) { GameObject preObject = null; if (goList.Count > 0) { preObject = goList[0]; goList.Remove(preObject); preObject.SetActive(true); preObject.transform.parent = parent; preObject.transform.localPosition = pos; preObject.transform.localScale = scale; preObject.transform.localRotation = new Quaternion(0, 0, 0, 0); if (callback != null) { callback(preObject, param); } } else { if (bundle == null) { UnityEngine.Object initObj = Resources.Load(url); bundle = initObj; } if (bundle == null) { Debug.LogError(url + " no url res"); } preObject = Tools.CreateGameObjectByObject(bundle, parent, pos, scale); if (callback != null) { callback(preObject, param); } } return(preObject); }
public GameObject GetRes(string url, Transform parent, Vector3 pos, Vector3 scale, object param, CallBackGameObject callback) { BasePool pool; if (dicArray.Contains(url)) { pool = dicArray[url] as BasePool; } else { pool = new BasePool(url); dicArray.Add(url, pool); } GameObject preObject = pool.GetRes(parent, pos, scale, param, callback); return(preObject); }