public LoadingScreen(GameWrapper i_Game, int i_LevelNumber) : base(i_Game) { m_Game = i_Game; m_TimeCount = k_NumOfSecondsToCount; m_LevelNumber = new CalibriLabel(i_Game, eFontSize.Large); m_LevelNumber.Initialize(); m_LevelNumber.Text = "Level " + i_LevelNumber.ToString(); //m_LevelNumber.Position = new Vector2((Game.GraphicsDevice.Viewport.Width / 2) - (m_LevelNumber.Bounds.Width / 2), // (Game.GraphicsDevice.Viewport.Height / 2) - (m_LevelNumber.Bounds.Height)); m_LevelNumber.CenterToViewPort(); Add(m_LevelNumber); m_Countdown = new CalibriLabel(i_Game, eFontSize.Large); m_Countdown.Initialize(); m_Countdown.Color = Color.White; m_Countdown.Position = new Vector2((Game.GraphicsDevice.Viewport.Width / 2) - (m_Countdown.Bounds.Width / 2), m_LevelNumber.Bounds.Y + m_LevelNumber.Bounds.Height + 10); Add(m_Countdown); }