void Start() { feffect = GameObject.Find("FadeEffect").GetComponent <FadeEffect>(); soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>(); soundManager.playBackgroundSound(1, 0); feffect.applyFade(soundManager.backgroundAudio, FadeEffect.FadeState.FADE_IN); // 각각의 손가락당 2개의 flex 센서의 max, min 평균 값 maxFlexAvg = new int[5, 2]; minFlexAvg = new int[5, 2]; rightAngleAvg = new int[5]; calistate = CaliState.CALI_READY; timer = new Timer(); timer.Interval = 1000; timer.Elapsed += Timer_Elapsed; timer.Start(); }
public void setCalistate(CaliState calistate) { this.calistate = calistate; }