示例#1
0
    void Start()
    {
        feffect      = GameObject.Find("FadeEffect").GetComponent <FadeEffect>();
        soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>();
        soundManager.playBackgroundSound(1, 0);
        feffect.applyFade(soundManager.backgroundAudio, FadeEffect.FadeState.FADE_IN);
        // 각각의 손가락당 2개의 flex 센서의 max, min 평균 값
        maxFlexAvg    = new int[5, 2];
        minFlexAvg    = new int[5, 2];
        rightAngleAvg = new int[5];

        calistate = CaliState.CALI_READY;

        timer          = new Timer();
        timer.Interval = 1000;
        timer.Elapsed += Timer_Elapsed;
        timer.Start();
    }
示例#2
0
 public void setCalistate(CaliState calistate)
 {
     this.calistate = calistate;
 }