public void Shadow_Level_1_With_Flat_Dexterity_Passives_Tests() { Character.Level = 1; var flat = 30.0; ExpectedDexterity += (int)flat; ExpectedEvasionRating = 62; ExpectedMainHandAccuracyRating = 106; Character.AddPassiveStat(Key.Dexterity, Operand.Flat, flat); Assert.True(CalculateService.Dexterity() == ExpectedDexterity); Assert.True(CalculateService.EvasionRating() == ExpectedEvasionRating); Assert.True(CalculateService.MainHandAccuracyRating() == ExpectedMainHandAccuracyRating); }
public void Dexterity_Equals_Expected() { Assert.True(CalculateService.Dexterity() == ExpectedDexterity); }