private void Awake() { calculateBalanceAreaBounds = GetComponent <CalculateBalanceAreaBounds>(); calculateCollisionDistanceVisualUnity = GetComponent <CalculateCollisionDistanceVisualUnity>(); calculateLawOfLever = GetComponent <CalculateLawOfLever>(); calculateIsolationBalance = GetComponent <CalculateIsolationBalance>(); }
private void Awake() { calculateCollisionDistanceVisualUnity = FindObjectOfType <CalculateCollisionDistanceVisualUnity>(); }