public void Draw(SpriteBatch spriteBatch) { Position = CalculPosition.Calcul(PositionRelatif); spriteBatch.Draw(TextureBoum, Position, Source, Color.White); }
public void DrawShoot(SpriteBatch spriteBatch) { Position = CalculPosition.Calcul(PositionRelatif); spriteBatch.Draw(Texture, new Vector2(Position.X, Position.Y), Color.Blue); }