static void Main(string[] args) { var fav1 = new Ceviche(); var fav2 = new MoiMoi(); var fav3 = new Calamari(); var fav4 = new GummyBears(); var favThings = new FavBase[] { fav1, fav2, fav3, fav4 }; foreach (var food in favThings) { food.GetFood(); } Console.WriteLine("All done! Press Enter to leave."); Console.ReadLine(); }
protected virtual void FinishEffect(Point3D p, Map map, Mobile from) { from.RevealingAction(); Server.Engines.Harvest.Fishing.FishingSkill(from, 11); int count = Utility.RandomMinMax(1, 3); int onBoat = 0; string monster = ""; Point3D SpawnAt = p; switch (Utility.Random(17)) { case 0: monster = "SeaHag"; SpawnAt = from.Location; onBoat = 1; break; case 1: monster = "WaterWeird"; break; case 2: monster = "SeaweedElemental"; break; case 3: monster = "Kraken"; break; case 4: monster = "GiantEel"; break; case 5: monster = "GiantSquid"; break; case 6: monster = "SeaSerpent"; break; case 7: monster = "SeaDrake"; break; case 8: monster = "EyeOfTheDeep"; break; case 9: monster = "Typhoon"; break; case 10: monster = "SteamElemental"; break; case 11: monster = "BoneSailor"; SpawnAt = from.Location; onBoat = 1; break; case 12: monster = "Trituns"; SpawnAt = from.Location; onBoat = 1; break; case 13: monster = "Shark"; break; case 14: monster = "GreatWhite"; break; case 15: monster = "Megalodon"; break; case 16: monster = "Calamari"; break; } for (int i = 0; map != null && i < count; ++i) { BaseCreature spawn = new SeaHag(); if (monster == "SeaHag") { spawn = new SeaHag(); } else if (monster == "WaterWeird") { spawn = new WaterWeird(); } else if (monster == "SeaweedElemental") { spawn = new SeaweedElemental(); } else if (monster == "Kraken") { spawn = new Kraken(); } else if (monster == "GiantEel") { spawn = new GiantEel(); } else if (monster == "GiantSquid") { spawn = new GiantSquid(); } else if (monster == "SeaSerpent") { spawn = new SeaSerpent(); } else if (monster == "SeaDrake") { spawn = new SeaDrake(); } else if (monster == "EyeOfTheDeep") { spawn = new EyeOfTheDeep(); } else if (monster == "Typhoon") { spawn = new Typhoon(); } else if (monster == "SteamElemental") { spawn = new SteamElemental(); } else if (monster == "BoneSailor") { spawn = new BoneSailor(); } else if (monster == "Shark") { spawn = new Shark(); } else if (monster == "GreatWhite") { spawn = new GreatWhite(); } else if (monster == "Megalodon") { spawn = new Megalodon(); } else if (monster == "Calamari") { spawn = new Calamari(); } else if (monster == "Trituns") { switch (Utility.Random(2)) { case 0: spawn = new TritunMage(); break; case 1: spawn = new Tritun(); break; } } Spawn(SpawnAt, map, spawn, onBoat); spawn.WhisperHue = 999; // SO TASK MANAGER DELETES THEM EVENTUALLY spawn.Combatant = from; } Delete(); }